GP: "As you may or may not be aware, I've been pretty busy with the game, Journey. I've done everything there is to do in the game. Every trophy, every collectible, and every story related hieroglyph has been found. I've even gone so far as glitching out of the different levels to see all of the weird graphical bugs and test areas littered throughout the many play areas.
But I have to say, this new one is one of my favorites. There aren't any graphical anomalies to find this time around, but that doesn't mean there isn't anything to see. No, in fact this new area I've stumbled upon just might be one of the best yet. It certainly was the absolute hardest to get to. I went through a lot to get here, so I hope you enjoy the read."
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
Nice! Gotta try this game sometime.
I was hoping there was a area related to the fields in flower. That would have been a real treat but this is just as cool. This game cease to amaze me.
I have to give this a shot.