Hello Games chose to release Joe Danger via Sony's PlayStation Network because the team regarded Microsoft's Xbox Live Arcade as a "slaughterhouse" for small developers.
Hello Games' new project would feel impossible to create even with 1,000 people behind it, the developer has said.
Speaking to IGN, studio co-founder and managing director Sean Murray said that, while it's not a sequel to No Man's Sky, the new game is just as ambitious.
Sean really? Haven't you learned a thing since your first game about over promising?
So go the Star Citizen route and get paid for your idea. Then you can create infinite ideas inside a game while never releasing the game.
Hello Games founder Sean Murray said the letter "broke our hearts and made us want to set things right". It has now been relaunched on iOS.
What an amazing story, Joe Danger was a fantastic game and hearing about these kinds of stories makes me much happier than hearing adults bicker back and forth about which animations a game is re-using and the amount of pixels on the screen.
This is what gaming is really about and I feel like some people just tend to forget that
Sure, there was online gaming back in the day but the modern age of online video gaming began almost twenty years ago with Xbox Live 1.0.
Wow, even indie devs know PS3 is better than 360
"XBLA is kind of a slaughterhouse for smaller developers. There's two titles released every week and a lot of those are falling in that 25,000 or less category."
So, XBLA is worse cause it has more games?
I think the real reason that it's not released on XBLA is spelled Trials HD. On PSN they don't have that competition so it makes more sense for them to release it there.
There is a big difference on how each company handles its games.
MS let any developer to make an indy game for the machine with good tools but they require a long period of exclusivity. You have to wade through the rubbish games to find the excellent ones. Another thing is that if the game was on the PSN first you need to get a publisher like EA and the likes and there goes your profit. MS is using this to force indy developers to make 360 games first.
"According to Murray, with Joe Danger reportedly breaking even on its first day of release."
That is pretty good considering that the day the game was released the PSN was down for maintainance and there was only a few hours to download it.
Oh please, some small developer whose last game sucked is complaining that it's too hard because there is too much competition?
The entire industry is a slaughterhouse to small developers. You either put out top notch product, or get out. The competition is stiff.
How about talk to some of the small developers who made a name for themselves through XBLA and see what they think.
i have like 12 games i own for it. games like shadow complex,splosion man,banjo kazooie n64 remake, geometry wars, and trials hd are so good. those are some high quality downloadable games right there.