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VGRT Gaming Podcast Episode 291: Monster Poop

This week it’s Jordan Lund’s turn to be absent, while Jonah Falcon and Paul Nowak discuss just how bad The Hobbit: An Unexpected Journey is. This week’s Gaming Flashback is Peter Molyneux’s ambitious title Black & White.

In the news:

* Silicon Knights’ cancelled games revealed
* Gabe Newell: Valve planning console-like PC for living room
* Windows Store “begins accepting” 18-rated games
* Rockstar muses on “one big world containing all” GTA cities
* Defiance‘s TV show and game “stand up on their own,” don’t ‘need’ one another

There’s also some Reader Feedback, while the Question of the Week is, “How in tune with an MMO’s story are you while playing?”

Read Full Story >>
gamingpodcast.net
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Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos39d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai39d ago (Edited 39d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor37d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.

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Video Game Leaks Suck For Everyone, Gamers Included

Ahmed from eXputer writes "Video game leaks have become a major cause of concern for Triple-A studios, as they're becoming increasingly malicious and dangerous."

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Team Fortress: Source 2 and Portal 64 Fan Projects Shut Down by Valve Takedowns

Fan projects Team Fortress: Source 2 and Portal 64 have shut down after Valve intervened in their development.

-Foxtrot125d ago

First they open Steam up to more AI, now they are shutting down fan projects when at one time they used to support or even give the fans jobs.

Wonder what's going on with Valve at the minute.

rlow1125d ago

@Foxtrot
It’s called money plain and simple.

JEECE124d ago

I mean, that might explain the Team Fortress 2 thing, because Valve might bring that to Source 2 (though I'm not sure I'd bet on that), but I can't see how Portal 64 hurts them. If anything, it's more attention to the Portal and therefore Valve/Steam.

Giblet_Head124d ago (Edited 124d ago )

There's potential that Valve had already planned to bring Source 2 to TF2 officially after Counter Strike 2. It's been getting some renewed attention lately.

Inverno124d ago

You got Nintendo to thank for Portal64 being taken down. As for TF2, most likely it's due to the probability of Valve working on a source 2 port themselves. It's sucks but Nintendo are the biggest pricks in the business and not letting this drag out into a huge court drama is the best decision.