710°

Microsoft says ditching Kinect allows "10 per cent additional GPU performance".

"Yes, the additional resources allow access to up to 10 percent additional GPU performance," said a company representative. "We're committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games."

Read Full Story >>
eurogamer.net
mrpsychoticstalker3625d ago (Edited 3625d ago )

There's a lot devs can do with more power! Good moves by Microsoft. I am having fun with the Xbox games as they are, but if this makes them even better that's great news.

christocolus3625d ago (Edited 3625d ago )

Well a lot of them have been asking for this from the very beginning so let's see what they do it.

Mr Pumblechook3625d ago (Edited 3625d ago )

POLYGON report that the Xbox One is 10% more powerful which is great for gamers and basically means the death of Kinect exclusive games although it will still be used for voice control and OS navigation.

It's funny that Polygon make this their headline story and are pushing the benefits of their preferred platform.

Volkama3625d ago (Edited 3625d ago )

Not sure what you are getting at Pumblechook, the source is Microsoft.

NewMonday3625d ago

How does this work for those who have Kinect?

Gazondaily3625d ago (Edited 3625d ago )

@NewMonday

I assume it just means that games that utilise the Kinect won't benefit from this added 10% gpu performance.

"With this SDK, we will include new options for how developers can use the system reserve as well as more flexibility in our natural user interface reserve (voice and gesture). "

I don't think you will see any difference between the new Kinect-less Xbox One's and the original ones that shipped with the Kinect.

What is basically means is, ALL Xbox One's will get a 10% boost in GPU performance.

ZodTheRipper3625d ago

I'm glad that Microsoft was forced to ditch Kinect ...maybe they'll overthink their priorities now. I just don't expect any substantial sales growth from this. They actually raised the price for the box itself, it should have been under 400$.

u got owned3625d ago

@NewMonday

I dont know if you are serious... Common sense buddy, use it.

ZodTheRipper3625d ago

^If if's that easy you should be able to explain it. First the statements that make it complicated:

"Microsoft has confirmed that this boost in performance is in fact due to Kinect being stripped from the package."

"we're releasing a new SDK making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions"

So what if you have Kinect connected but a game uses these 10% additional GPU power? Either Kinect won't work during that game (at all) or the game runs 10% worse than on a Xbox without Kinect or am I missing something?

Eonjay3625d ago (Edited 3625d ago )

@Mr Pumblechook

Polygon's article is extremely misleading and it doesn't do anything for Xbox One. They make it sound like people who already have an Xbox One wont get the power boost. And that is just not true.

They said:

"The upcoming Kinect-less Xbox One will receive a 10 percent boost in its performance due to the stripping out of the peripheral, Microsoft told Eurogamer."

They are just spreading confusion. And then they claim that Microsoft confirmed it. Which is even more misleading. You don't have to buy the new system to get the boost.

creatchee3625d ago

Simple answer: Xbox One games are no longer required to reserve a certain amount of processing power for some Kinect commands. This power can now be used for any other function that developers would like to use it for. It works this way, whether or not you have a Kinect and whether or not it is plugged in.

Anon19743625d ago

So will games be automatically dumbed down slightly for Xbox One with Kinect?

My guess is that devs will still develop for the lowest common denominator power wise (the Xbox One with Kinect) and simply let the Kinect-less Xbox One do it's own thing. Realistically, we're not suddenly going to see better games as devs retool their titles to take advantage of that extra sliver of power that's only going to be accessible to some users. It's going to be business as usual for devs, and if you want the extra power boost so games run slightly smoother, you'll just choose to go it without Kinect. That's my thought.

DragonKnight3625d ago

So basically Microsoft is perfectly fine with ditching all support for Kinect after saying they wouldn't and once again creating a development environment where there is a fractured userbase of people with Kinect, and people without Kinect.

Can they never stick to even one thing they've said?

Gazondaily3625d ago

@Dragon

We've kind of gone past that now. This is about improved performance of the X1 as a result of their decision to ship a Kinect-less X1.

DragonKnight3625d ago

@Septic: The point still remains though. If developers do a blanket development process of assuming that Kinect is not being used, then the people who DO use Kinect don't get to benefit from it. Of course, they probably could just NOT use their Kinect, but then they're left with an expensive paperweight.

It all boils down to the fact that Microsoft are still running around like a chicken with their heads cut off, trying to narrow a gap they never will be able to narrow.

NewMonday3625d ago

how does the OS operate without this 10%? snap? skyp? chat? multi-tasking?...etc

shouldn't journalists be asking these questions?

alexkoepp3625d ago

With Ryse already being the best looking console game ever released, I can't wait to see what more power is going to bring us!

u got owned3625d ago

Major Nelson tweet:

"Dear Media: The GPU change was developer facing. Unplugging Kinect does not get you more HP. Devs have to code to the new specs. "

that should clear all confusion.

sinspirit3625d ago

I thought they had already done this when they removed the mandatory Kinect connection.

Why would they dedicate any GPU functions to the Kinect anyways? UI voice commands sure, but those don't need 10% of a GPU, the developers should have had control over Kinect resource allocation in the first place.

SilentNegotiator3625d ago (Edited 3625d ago )

@NewMonday

Developers will have to develop games so that it works both ways, shut off Kinect entirely, or not use the supposed 10% boost at all.

Early adapters will get probably get screwed with a bunch of games that don't allow simultaneous "essential accessory" use or else developers will have the extra hurdle of spending more time developing it for two different situations.

4Sh0w3625d ago

-The Devils in the details:

"Yes, the additional resources allow access to up to 10 per cent additional GPU performance. We're committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games."

"GPU reserve" means the previous SDK partitioned 10% of the GPU for future Kinect functionality/games, this will NOT affect the current the UI functionality or current Kinect games as it wasn't being used anyway, just intentionally reserved for future Kinect based future plans/games. #1If you remember prior to X1 launch micro already stated that the Kinect based GPU resources along with the OS footprint will be reduced with new SDK's, no different than 360. #2 Again yes this will give devs who want it more power but I am dissapointed that this points to them not exploring bigger more advanced kinect implementation in future games.

aragon3625d ago

ok for everyone here wondering if xbone with kinect will be less powerful? the answer no, its now up to developers to develope their games using the 10 percent that was reserved for kinect also prior to launch they already statrd they had an extra 10 percent sitting around for kinect that was not being used and that they would hand it over to the devs. what it means is that all games that were developed before the 10 percent was freed up wont benefit from the extra power, so if u buy a wolfenstein new order with your kinectless xbone, wolfenstein wouldnt have got that extra 10 percent but games that are made with the extra 10 percent will have a little tiny boost, this is all just pr nonsense and polygon and eurogamer are trying to make ms look like even bigger douchebags in the publics eye because there articles insinuate that early adopters will get screwed out of power boost which is wrong. its now up to devs to use the extra 10 percent toward their game if they arent going to use kinect integration with the game they are making

Pro Racer3625d ago

As someone who has a PC and is into overclocking, I have to say that 10% is a pretty huge difference. Shame on MS for trying to force the use of Kinect at such an expense to the GPU.

Glad they have finally reconsidered on the mandatory Kinect issue.

BattleAxe3625d ago

It's a good move. People didn't like Kinect on the 360, and most people don't like it or need it on XBOX:One. Great news for better game performance on Xbox.

cooperdnizzle3625d ago (Edited 3625d ago )

@Pro Racer. Tell me one thing that 10% would do to one game other than maybe a couple of frames? I have A pc too, I mean pretty much every gamer has a pc gaming rig.

First there would be no way of knowing if your over clocking is actually giving you a 10% boost. Second, I really can't think of anything other then a couple of frames that over clocking helps you achieve. It doesn't give you the option to turn on any other graphical options there already available. Plus overclocking just burns up you graphics cards. Just saying your point is very far fetched.

RedDevils3625d ago

So in other word, Kinect is just another failure gimmick lmao

UltraNova3625d ago

aragon got it right.

All games made before this 10% reserve got freed up will not benefit from it, as console games are not coded for scale-ability but for a fixed platform, in short only games after this will benefit or in the highly unlikely case of a dev going back and re-optimizing their original code and release it via a patch.

Wizard_King3624d ago

So if the GPU is going to perform about 10% better does that mean Titanfall will be getting a patch to up the resolution from 792p? Or that future games might have a bees dick chance of seeing 1080/60 with AA turned on?

/s

doubt it

DevilOgreFish3624d ago

All this means is that future games will be able to utilize more of the GPU. that's great. kinect based games probably won't because they'll require the device.

so pretty much kinect-less games will benefit this.

mmcglasson3624d ago

@alexkoepp

Killzone looks better and plays much better than Ryse.

Infamous is even better. Both Killzone and Infamous have a lot more going on in the environment too.

+ Show (25) more repliesLast reply 3624d ago
Copen3625d ago

What a lot of people don't know is the majority of this 10 percent has been available since January of this year so this is nothing earth shattering or new. Even with this and DX12 the gap will only widen and MS won't catch Sony sorry it's the truth. MS needs to just stop trying to compete with the ps4 on a power level because it's a battle they simply can't win this gen. They need to focus on other things that set their console apart from the competition because the power difference will remain and the games have shown this is the biggest power disparity between consoles in well over a decade.

Deltaohio3625d ago

So because the xbox will will never be as powerful as the PS4 MS should quit giving developers more resource for their games? Yes. Logic at its finest.

Elit3Nick3625d ago

Lol how will the gap widen if the X1 is using more of its power and using a technique that the PS4 doesn't have(DX12) Microsoft are masters of software, if you seriously believe that a hardware company can come up with better optimizations, then you are yet another delusional fanboy

scotmacb3625d ago

You talk crap the worst one was ghosts everything else you need to pause a comparsion video to tell and some are the same

sinspirit3625d ago

@Elit3Nick

DX12 isn't a technique. It's an API. Just like OpenGL. But, OpenGL is less bloated, supports Window's, Mac, and Linux, as well as whatever products are designed to run it, like PS4. DX12 is doing what OpenGL already allowed us to do, but because DX is a leading standard for PC it is holding back OpenGL because not many developers take advantage of it.

Btw, X1 already has a low level API, a modified DX, that already delivers exactly what DX12 is supposed to do a year from now.

M1ST4K33625d ago

I have a PS4 and yet I can say your statement makes 0 sense...
Development should never stop! Improvement shouldn't either.

Perhaps if MSFT didn't announce the DX12 performance boost, Sony wouldn't put team ICE working on an improvement (this is just an example... Improvement leads to more improvement)

Just stop being in pain because the other console got better... what the hell!? It's not that PS4 got worse, it's the Xbox one that got better!

Elit3Nick3625d ago

@sinspirit Even the current low level APIs aren't capable of balanced multi-threading, that alone will yield a sizeable improvement in efficiency, but either way, it's still an improvement that will nudge the X1 closer to the PS4, the amount is yet to be determined.

Why are you and the fanboys here so driven to put down anything xbox related, it obviously doesn't concern yourselves if you're bashing, and it's simply ignorance to think that xbox won't have the more efficient optimizations. Think of it this way, an improvement in the X1's performance will yield better looking games on both platforms, since they start with the lowest denominator and scale it up to the others

sinspirit3625d ago (Edited 3625d ago )

@Elit3Nick

Balanced multi-threading? That's one of the benefits of DX12 on PC. It will be improved for X1 of course but it isn't new, so it's not actually a big performance gain. This already exists on consoles. Sony is working on improving their multi-threading on PS3 as well as PS4. I'm not bragging about Sony. I just think you should know that it isn't a Microsoft thing. Seriously, stop finding terms and blindly trying to justify something with terms you don't understand.

warczar3624d ago

@Elit3Nick

"Microsoft are masters of software"

Spoken like someone who has never used Windows NT, Windows Vista, or Windows 8. All perfect examples of how Microsoft sucks balls at software.

jackdaniels3624d ago

@war car

and yet MS are one the richest software companies on the planet...man it must pay well to suck balls eh :)

Deltaohio3622d ago

@warczar

"Masters" of software not masters of knowing wtf ppl want from software. There is a difference.

+ Show (7) more repliesLast reply 3622d ago
miyamoto3625d ago (Edited 3625d ago )

great news?

So what happened to these?

"Microsoft: "Absolutely no plans" to release Xbox One without Kinect
Phil Harrison squashes possibility of Kinect-less bundle of upcoming next-generation console."

"Absolutely no plans at all," Harrison said when asked if a Kinect-free bundle may be offered. "We think Kinect is an integral part of our platform. All of the magical experiences that you get, both as a games-player and also the way you navigate the system are made even more amazing because of Kinect."

Harrison said that because every Xbox One console will come with Kinect, developers can design projects for the "widest possible install base."

"Xbox One is Kinect," Harrison said at the time. "They are not separate systems. An Xbox One has chips, it has memory, it has Blu-ray, it has Kinect, it has a controller. These are all part of the platform ecosystem."

Source: http://metro.co.uk/2013/08/...

Again.
Microsoft: "no plans" to release an Xbox One without Kinect"

Speaking with Eurogamer yesterday ahead of the announcement of the first Xbox One price cut, Xbox UK marketing chief Harvey Eagle said Microsoft was sticking with Kinect because the company feels it's "integral to the Xbox One experience".

"[A Kinect-less Xbox One] is not in our plans at all," he stressed.

"As we've said from the very beginning, we believe Kinect is an absolutely integral part of the Xbox One experience."

http://www.eurogamer.net/ar...

So what happened to this:

"It was really all about consumer choice," Spencer said in an interview with CNET. "Like we would have said on 360, the best experience was with the biggest hard drive possible. On Xbox One, I think the best experience is with Kinect."

http://www.cnet.com/news/mi...

So how is getting a console with "the best experience" removed, great news?

How about fixing M$'s conflicting PR message disaster and actually growing a backbone...that will be great news?

creatchee3625d ago

@miyamoto

You can still buy a Kinect if you want to. You now just have an option not to if you don't want one. The buyer who chooses not to assumes the liability of not getting the intended "full" experience, but at a lower price of entry. Are we really at the point where having an option is a bad thing?

nix3625d ago

@creatchee:

what's the point of buying Kinect if they are planning to ditch it?

Belasco3625d ago (Edited 3625d ago )

Judging from your comment history, you have an obsessive hatred for Microsoft. You seem to be a Sony fanboy I guess, but your comments are 99% about MS or the Xbox One.Question, could MS do ANYTHING that pleases you? Seek help. OT this performance boost is something made available to the devs, Kinect will not be affected, what is so hard to understand about this?

Gambloid3625d ago

@miyamoto

Change the record FFS

gamer78043625d ago

You see. Change happens when you appoint a new head of a division....

+ Show (4) more repliesLast reply 3624d ago
Muffins12233625d ago

But I can guarantee you that every Microsoft first party game will use kinect in some way....so there goes that 10% for what games it actually matter for.

imt5583625d ago (Edited 3625d ago )

Microsoft FREED UP EXISTING GPU RESOURCES with new SDK's, NOT ADDED NEW ONES!!!!

Total of 1.32 TFLOPS 10% were reserved for Kinect!!!!

Earth to Xbone fans!!!

Wizard_King3624d ago

Yeha it's not like suddenly the GPU got better or runs faster it's still the same GPU. Microtard just decided to drop the dead in the water Kinect and give the devs the locked up space for it.

Over all everyone who owns a launch unit should be pissed off at this. They bought the machine with MS PR going on about Kinect magic, integral part of the experience, blah blah bullshit. Now that part of the X1 is effectively dead and will see little to no further development. Expect the same cheap dance dance, sports fit and on the rails shooter games that's it.

I would be in favor of a full refund for everyone with a launch unit upset with this, pending a class action lawsuit guaranteeing the refunds to all.

agame9143625d ago

I don't understand how ditching a camera adds a 10% boost to the gpu. So does that mean when I have my xbox hooked up with kinect my graphics will be 10% less then a person without kinect?? So when I unplug my camera for my ps4 I'll get a 10% increase???

Obscured

Belasco3625d ago

Breathtaking amount of disagrees, must mean it's not true.

Smokeeye1233625d ago

The fact that 94 people downvoted your comment shows how much Sony fans makeup this site. N4PO (News for playstation owners)

Welshy3625d ago

The problem being, anywhere up to 5 million people already have Kinect since it was bundled with their console.

XB1 is already lagging noticeably behind PS4, are they really going to have those 5 million with Kinect have even WORSE versions of games since they won't have this "10% GPU boost"?

Of course this won't be utilised, if I was an early adopter of the XB1 who was FORCED to have a Kinect, I'd already be pissed that the device I had forced upon me was getting significantly reduced support, let alone being 10% down on performance for future titles.

ITPython3625d ago

10% of nothing is still nothing.

Also didn't MS give the devs access to 8% of the Kinects reserves a long time ago? If so, this means devs are only going to see a 2% boost.

Ghost_Nappa3625d ago

107 disarees? Seriously people wtf? Is it a crime to like xbox?

imuze3625d ago

you just went full retard.

TOTSUKO3625d ago

Im going to miss saying "Xbox, Go Home"

+ Show (10) more repliesLast reply 3622d ago
aceitman3625d ago

Ok so last time they optimized x1 the boost increased by 10 percent, so in other words not much of a difference with and without kinect.

tuglu_pati3625d ago

Huh? 10% is a nice boost.This could be used for better framerates or better resolution.

GUTZnPAPERCUTZ3625d ago

No, That was Overall system performance boost. This is 10% just for GPU, so it will be noticed more visually in games.

Neonridr3625d ago

Interesting news no doubt. Hopefully devs can put that extra power to use.

ginsunuva3625d ago

They can't.
Some people will still have Kinect connected, so they have to cater to the lowest common denominator.

kneon3625d ago

No, the dev can disable Kinect when their game is running so that they can use all the power available on the device.

marlinfan103625d ago

its already confirmed it has nothing to do with the kinect

snookiegamer3624d ago

10% GPU gain can only be a good thing....but surely MS didn't use the term 'Ditched', as that would seem disrespectful to those early adopters would bought into the Kinect vision.

truefan13625d ago (Edited 3625d ago )

I just don't think anyone reads these days. Phil Spencer as direct as possible tweeted the June update allows for 10% more GPU performance. The way article after article has worded it makes it sound like it's for the kinect less XB1 only.

psycho I know you didn't write it, but the title and premise of the article is very misleading. Below is the exact quote, where does he mention kinect less.

Phil Spencer @XboxP3 · 22h

June #XboxOne software dev kit gives devs access to more GPU bandwidth. More performance, new tools and flexibility to make games better

@kayant Agreed.

Kayant3625d ago (Edited 3625d ago )

"Phil Spencer as direct as possible tweeted the June update allows for 10% more GPU performance." - No he give no info on the measurable reserve being freed up. All he said was more gpu bandwidth being available.
https://twitter.com/XboxP3/...
It was eurogamer with their inquiry that found it was related to the kinect reserve.

"In June we're releasing a new SDK making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions. The team is continually calibrating the system to determine how we can give developers more capabilities. With this SDK, we will include new options for how developers can use the system reserve as well as more flexibility in our natural user interface reserve (voice and gesture)" - Not all of it is going they still need it for system function (snap, etc).

But yh I don't know why Polygon are being misleading here and putting it only for kinectless Xbox when if they bothered to quote the whole update from eurogamer it's a general thing for all variants of XB1.

Rockefellow3625d ago (Edited 3625d ago )

I think it's the way they're wording it. It applies to ALL Xbox Ones, but the 10% increase is obtained by allocating resources previously designated to Kinect-- as referenced in that tweet of Phil's. This means that even people with Kinects will be able to get this power boost in games that utilize it-- they'll just have to unplug (or disable) their Kinect.

To most people, that would mean a "Kinect-less Xbox One"; you have Kinect, but it's not being used, so the X1 is Kinect-less. It might be a little hard for some people around here to understand, I know.

Dudebro903625d ago (Edited 3625d ago )

No one needs to unplug their Kinect.

Its simple. Microsoft reserved 10% of the gpu for Kinect to be used in all games, even if it didn't use Kinect.

Now that 10% is not forced. Period.

Brim3625d ago

idk why you're getting disagrees .. i completely agree that's the only reason why i clicked on this particular story.

OrangePowerz3625d ago (Edited 3625d ago )

"The additional resources allow access to up to 10 per cent additional GPU performance."

It's not for Kinectless X1 only, but it is resources that are allocated to Kinect previously. So yeah the title is rather wrong.

GW2123625d ago

Yeah, I literally read the title and had a sh*t. So I buy a launch day edition and get screwed for doing so? That would be a complete disaster.

I think you're right though, it will be up to the software developers as to how to use the Kinect bandwidth. I love the Kinect for "out of game" stuff like turning it on, snapping, starting apps, etc. I'm not a huge fan of actual games that use Kinect so I'd rather they "shut off" the Kinect in-game in order to get better performance.

MCTJim3625d ago (Edited 3625d ago )

Trufan, I got it and get it, the new SDK allows you to ignore the reserve for Kinect and utilize it somewhere else. The Kinect can still be used like it always does without affecting performance..ie the reserve for it being used in games..if the game developer doesnt use it, then they gain that %...so easy to understand...but I see on other sites they twisted the words to make it seem like people with Kinect were getting screwed and losing that performance gain. So its not a misunderstanding, its just poor use of wording in articles..with intent to cause confusion and spread FUD.

+ Show (2) more repliesLast reply 3625d ago
incendy353625d ago

Polygon are masters at click bait haha. Using misleading headlines to rise a stir and get users to see their ads. Personally not going to click on it and encourage them, especially since we all know the reserves exist on all Xbox One's.

Show all comments (218)
260°

Report Claims Xbox Is Planning More Cuts Following Studio Closures

"The sudden closure of several video-game studios at Microsoft Corp.’s Xbox division was the result of a widespread cost-cutting initiative that still isn’t finished.

This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion, according to people familiar with the company’s plans. Others across the Xbox organization have been told that more cuts are on the way.

Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.

Game Pass has not seen the massive growth that Xbox boss Phil Spencer may have been hoping for."

Read Full Story >>
purexbox.com
just_looken46m ago

Sense it seems very few remember that human's were around before 2020 the next studio to close will be bethesda based no doubt on the history of.

Fallout 76
Elder scrolls online
elder scrolls blades mobile
fallout mobile
The vr versions of old games

Then you got starfield pissing out cash nothing to cover it.

I doubt tod's team or any sub team is making m$ cash they are no doubt on the chopping block for job cuts

If you can remember before 2020 even fallout 76 was made with over 4 studios.

-Foxtrot2h ago

"Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said"

So what you're saying is...you bought all these studios and you guys can't run them.

Jesus.

Inverno2h ago

Spread thin after firing over 2000 employees a few months prior. So basically they created the problem and their solution was to just fire more people. Absolute geniuses over at Xbox, of course can we even believe this to be the reason for the closures?

just_looken43m ago

9 agrees of course pro sony site

Oh look knowledge
https://www.pcgamer.com/aft...

They left them do there "magic" for 3 years lost alot of money redfall is what made them take charge.

This is right now m$ in charge

Profchaos33m ago

Leaders can't run them hire more management create new roles don't shutter entire studios cause you can't figure out how to run them.

Unless the reality is this whole consolidation thing was really an excuse for IP harvesting

Eonjay2h ago

Reports are suggesting that Game Pass will be getting a price hike soon and that Call of Duty may not be added to the day one offering. I honestly have a hard time believing this but it does beg the question why exactly did GP fail? I think the answer is that it just didn't get the growth that it anticipated. Jim was right but I wish he wasn't because at the end of the day, its gamers, devs and other front-line workers who have to absorb the blow for Spencer and team's miscalculations.

1h ago
NotoriousWhiz1h ago

And out of the ashes something even better than Xbox will be born.

Eonjay1h ago

Honestly as long as is not a situation where the industry has to contract in order focus wealth on a few people who are already trillionaires..

Scissorman1h ago

For all the armchair executives who were calling for Sony to release its big-budget AAA games on PS+, the same exact thing would have happened at PlayStation. Game Pass has killed Xbox. Congrats.

shinoff21831h ago

There's not many of of us clamoring for Sony to do this because most of us understand it would kill Playstation. I'm sure there's a few but I've not seen alot of it myself.

just_looken54m ago

I will give you a like sense this site is pro sony even the mods will delete this comment like my last asap as they defend sony 24/7.

Those with brains knows microsoft a trillion dollar company cares little about devs and is all about making cash so they will lease out ips gamepass is not a loss like amazon/netflix the overall ms make billions a week.

1h ago
Show all comments (40)
280°

Xbox Has Had More Studio Closures Than First Party Game Releases So Far In 2024

Twisted Voxel writes: "We've almost reached the end of the 1st half of 2024, and Xbox has had more studio closures than first party game releases in the year so far."

Read Full Story >>
twistedvoxel.com
21h ago
KicksnSnares16h ago(Edited 16h ago)

Hellblade 2, Indiana Jones, Avowed, Towerborne, and Call of Duty are still to be released this year. Marcus Fenix collection to be added to the list with the Xbox showcase, hopefully.

anast13h ago

Those are all coming to PS5 too.

Tech59h ago

"Xbox Has Had More Studio Closures Than First Party Game Releases So Far In 2024"

they kept the IPs though. they'll be making them under the MS brand i'm guessing. like minecraft all those years ago.

solideagle12h ago(Edited 12h ago)

the keyword is so Far...

on topic: Ouch!

Hedstrom11h ago

Kinda missing the forest for all the trees statement!

shinoff218311h ago(Edited 11h ago)

Bet all those don't make it though this year

romulus2310h ago(Edited 10h ago)

If we're going to talk in "still to be's" there still could be more studio closures from Microsoft this year as well.

DOMination-7h ago

How much confidence do people have in these games being good though? I hope they will be (especially Avowed) but from what we know of them so far, it's hardly a guarantee, is it?

And even if they do turn out to be good, how much of that will be down to Xbox and its leadership? Most of these games were either sequels to games made before being acquired or started development before being acquired.

And just a note on Hellblade II - it is out in two weeks and unless I'm missing something, I don't see much in the way of previews or advertising from Microsoft. Not ideal for a niche game that looks like it probably cost a lot of money to make. It genuinely feels like another game being sent out to die and then have the studio shut down.

Elda5h ago(Edited 5h ago)

To me...Avowed graphics look cheap, the game looks generic as well as boring.

+ Show (3) more repliesLast reply 5h ago
anast13h ago

Popcorn is good. Anyone want some?

anast9h ago

I wouldn't mind a caramel and cinnamon mix actually.

dumahim9h ago

That does sound good. I have trouble just finding caramel corn.

anast5h ago

I find it interesting that people have to resort to praising how they were randomly born in a certain location to say they're not weird. But, I'm not sure this kind of stupidity can be generalized over an entire group of people, at least, I'm being optimistic here.

Eonjay13h ago(Edited 13h ago)

Sony doesn't have to bother fighting the next Microsoft acquisition. The massive layoff by themselves should be enough to get the next big buy blocked.

Hofstaderman11h ago

Vindicates Jim Ryan. Don't know who didnt see this coming except those frothing pro acquisition fanboys who are not commenting here for some reason....

Tacoboto10h ago

What did happen to Obscure?

Tody_ZA10h ago

Obscure is working on his thesis on how to spin this.

Elda10h ago

Exactly. Where is the mayor & spokesperson of XB?

badz14910h ago

Obsecure where are you? Don't tell us Phil fired you too

+ Show (1) more replyLast reply 10h ago
MatrixxGT8h ago

Let’s not pretend Sony is setting the world on fire with its first party either….it’s been crickets from them as well. In fact they even said not to expect any at all this year.
MS is a dumpster fire and Sony isn’t fighting anymore and it shows. I fail to see how this is a good thing.

Skuletor3h ago

Wasn't it no new existing IP entries? That would still leave room for new IPs, maybe we'll see one or more of those this year.

Sonic18818h ago

I was actually thinking about that. You beat me to it

MrDead12h ago

So if MS hadn't spent $80 billion consolidating the industry just think of all the games and jobs that would have saved.

MS is a drain on gaming and have been nothing but a negative.

MrCrimson11h ago

not exactly like the studios were putting out good games anyway. Industry needs to restart from the ground up; if games like battlebit or manor lords can be made by teams with 10 people - then there's something fundamentally wrong with having 500 man teams put out glitchy overmonetized crap.

shinoff218311h ago

Interesting. Prey was a good game, evil within was dope, and hi fi was the best Xbox game that Xbox has had in so many years. That's according to the base.

romulus2310h ago

HiFi Rush was a really good game actually so that's hardly the reason for shutting down Tango.

Show all comments (52)
960°

Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More

Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN can confirm.

Moegooner1d 12h ago (Edited 1d 11h ago )

Hi-Fi Rush studio??? Seriously?? Goes to show quality matters lil to MS.

Worst gen ever. All big 3 battling are for who sucks the most. They just keep one upping one another.

-Foxtrot1d 11h ago

This does feel like a “quick Sony is getting shit on for Helldivers, let’s announce it now to minimise impact”

thesoftware7301d 11h ago

That is silly. Let's say there is some weird conspiracy. This announcement would effectively take ALL the attention away from the HD2 situation, especially since there is no longer an HD2 situation. I don't think anything will minimize this impact.

Tacoboto1d 11h ago

... so they announce it on a Tuesday? 36 hours after Sony cleared up everything?

You people care more about the next conspiracy than anything else.

Nevermind that Sony followed the golden rule of minimizing impact by announcing horrible news on a Friday.

Eonjay1d 11h ago

The constant weekly weird Sony drama is part of the industry's problem. Everyone else feels they can get away with murder. Also, what is the point of spending all that money if you just start shutting studios down. And... Redfall wasn't Arkane's fought. Microsoft new the shape the game was in but needed something for GamePass after a whole year of no releases into the service. Them taking it out on Arkane seems really disingenuous and distasteful. And WTF did Tango do? Didn't Todd just release a statement saying how he would never retire. Fire his ass.

romulus231d 11h ago

Well if that was the reason for the timing it didn't work.

darthv721d 10h ago

wow... i did not have them closing Tango and Arkane Austin on my bingo card.

Hofstaderman1d 10h ago (Edited 1d 10h ago )

Yes it does. Arkane Austin I can understand but Tango Gameworks made an excellent game in Hi Fi Rush.
On review, it want really all on Austin for Redfall and its failure, they were forced to make a multiplayer games when their expertise was always single player driven first person games.

-Foxtrot1d 10h ago

Guys I’m not being all that serious…relax

Outside_ofthe_Box1d 9h ago (Edited 1d 9h ago )

"I don't think anything will minimize this impact."

It already has. Notice your comment(or lack there of) vs HD2.

On another note, I would like to see Microsoft buy more studios and do more shadows drops on subscription services like they did Hi-Fi Rush. It's great for the industry I was told by people on here.

Zeref1d 7h ago (Edited 1d 7h ago )

I'm pretty sure that's exactly how it works. Same thing with layoffs. All of a sudden everyone has layoffs around the same time

Cacabunga1d 6h ago

MS will always make it to amaze me by showing the worse version of themselves every single time..

peppeaccardo1d 6h ago

MS proving to the world that ttheir leadership cannot drive success from these new acquisitions. They have ran the numbers and they have realized that long term, without a clear direction from the motehrship, these are a loss for the company hence they need to be cut. I might be wrong but I am absolutelly sure that if these developers would have not been purchased by Microsoft they would be still on business. A shame ...

senorfartcushion17h ago

Both things have happened but N4G's commenters (90% Playstation ) will follow suit

+ Show (9) more repliesLast reply 17h ago
Einhander19721d 11h ago (Edited 1d 11h ago )

10/10 deflection, the ol' Sony too deflect...

Let's not discuss the fact that PlayStations struggles have largely been caused by the fact that game pass has reshaped how consumers spend causing them to spend less as they play what is on subscriptions and don't buy games as much because they either have become subscription gamers or they fear the game will come to a subscription so they don't buy things.

And it's not just PlayStation, the whole industry has been effected, many big studios are struggling across the board to match sales targets from pre-game pass releases which is especially apparent in things like sequels.

Heck the best example was Microsoft's own Starfield which should have easily blasted past 10m sales by the end of 2023 going by sales of similar Bethesda games yet was only able to achieve 3m which of course was almost entirely on Steam.

Moegooner1d 11h ago

Or maybe it's because Sony hasn't released multiple worthwhile SP games like they normally do each gen and the ones they did released actually sold well.

Layoffs aren't because studios are struggling, but because major publishers want to maximise profit gains.

Profchaos1d 11h ago (Edited 1d 11h ago )

Absolutely it's a service that's changed the way we view and consume games overall for the worse games have little value when they are part of a sub and become disposable doubly so if they are a day 1 freebie often it's the kiss of death for a game to be day 1 on gamepass as PlayStation players look at it like why do I have to pay 60 dollars for back 4 blood, payday 3 or outriders it'll be on PS plus soon enough and funny enough those games always fail to meet expectations sales are poor and longevity is poor.

When I see a game get a day 1 tag outside of first party my first thought is always something is wrong with it and it can't stand on its own feet so the publisher has made a deal to recoup development cost.

Even first party games have dropped in quality noticeably so since gamepass with gears 5 being the only good release I can think of since gamepass started

Petebloodyonion1d 10h ago

Wasn't aware that Gamepass is available on PlayStation.
Or are you telling us that a service from a console lacking in sales is so great that it affects the morale and buying habits of ppl lacking access to the service?

Also pretty sure that saying all of them competing for who sucks means the whole industry and not just Sony and MS.

Nitrowolf21d 11h ago (Edited 1d 11h ago )

This is what people online want. They just don't know or understand it. So many have warned about consolidation, and exactly what they have fear has been happening

This isn't the end, expect more bought out studios to be closed in the next few years

Hofstaderman1d 10h ago

Spot on. All in the name "growth" to appease investors and shareholders. Can't sustain the lie though...it will always implode as illustrated by these closures. Applies to MS and Embracer.

TiredGamer1d 4h ago (Edited 1d 4h ago )

This. ^

Publishers are slowly mitigating all development risk since every new big/medium budget game has become too big to fail. Games are too expensive to make and the profitability for titles rests on a hair’s edge. When you need to sell 5 million copies of a game to be profitable, you know that we’ve turned a new page in gaming. The real victims here are the smaller studios/games that bring so much character and variety to the industry, like with Hi-Fi Rush.

It looks to me that Hi-Fi Rush did not fulfill financial expectations for moving the GamePass needle, and the sales from the PlayStation port experiment did not measure up either. So it gets the boot.

Sad day and era for gaming.

notachance1d 1h ago

yeah smaller ABK studios like Toys For Bob are now in dangers

notachance1d 10h ago

I just don’t know how the hell a company that can spend $67b to purchase a publisher decided that it’s okay to close the studio that produces their best game last year.

Whoever the higher up there that decides this is completely out of touch of how the game industry works, the damn xbox division as a whole would’ve been closed already if they weren’t sustained by other MS divisions.

shinoff21831d 10h ago

I got in an argument with someone on reddit and they weren't haven't that Xbox isn't propped up by other divisions argument. They swore up and down that Xbox was pulling its own weight. I just stopped after a couple back and forths

TiredGamer1d 4h ago

Didn’t move the GamePass needle and the PlayStation port couldn’t save the return on investment….

SeTTriP1d 4h ago Show
dumahim1d 10h ago

So this is what happens when you're pleased with the sales and investing in the studio? Good guy Phil at it again.

Sonic18811d 9h ago (Edited 1d 9h ago )

From Aaron Greenburg:

"Hi-Fi RUSH was a break out hit for us and our players in all key measurements and expectations. We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release."

😂😂😂 🤥🤥

Lightning771d 8h ago (Edited 1d 8h ago )

Once again MS creates their own problems and they create their own animosity. Idc about their shitty excuse and "reasons" they're a incompetent company, plus all their Xbox fanboy influencers are dwindling I noticed. How many excuses can you make for a company like MS? Consoles are down and they're losing their own fanboy influencers also. That's all they had to cheer lead them now they're leaving them. Pretty nobody will be on MS dude no matter if they (if they ever but I doubt it) get their act together.

Trashy ass ppl and company....

If they go under eventual it's because of their own doing nobody else's.

porkChop1d 6h ago

Yeah overall this gen is pretty shit. Everyone is making horrible decisions, great devs are getting either gutted or entirely shut down regardless of quality or success, very little in the way of innovative games, etc. This industry needs to see some drastic changes.

badz14919h ago

where are all the cheerleaders for MS acquisitions amid all these?? you guys happy now? this will not be the end of it, maybe just the beginning!

OptimusDK11h ago

Maybe it has to do with this:
Hinji Mikami is leaving Tango Gameworks in the coming months.On February 23 it was reported that Mikami would be departing Tango Gameworks. Bethesda has stepped in to confirm the report of Mikami's forthcoming departure from the studio he founded over a decade ago.

Mikami originally founded Tango Gameworks in 2010 after departing Capcom, having lead the development of iconic games like Resident Evil and Resident Evil 4.

+ Show (8) more repliesLast reply 11h ago
shadowT1d 12h ago (Edited 1d 11h ago )

Tango Gameworks and Arkane?

RaidenBlack1d 11h ago

Arkane Austin (Prey developer)
Not Arkane Lyon ( Dishonored developer)

Crows901d 10h ago

Prey was fantastic. Red fall was shit because they were forced to do shit they didn't want to make.

Atkane Lyon did death loop I believe....I hated that one.

shinoff21831d 10h ago

I personally liked prey more.

RaidenBlack1d 10h ago

@shinoff2183
Because Prey was creative and different
Other than the live service Redfall, all other single-player Arkane projects have been creative and interesting

Tankbusta401d 9h ago

@Crows90

So just because people don't want to do something in life...bad quality is excused? Look what happened over that bad quality? no more studio

+ Show (1) more replyLast reply 1d 9h ago
MrDead1d 10h ago

Will be more soon, I've said it before I can't see MS keeping Bethesda. I think they'll strip it's IPs and slowly close everything, it's what they do.

VariantAEC1d 9h ago

No one wants to admit it, but yeah MS has a long history of pillaging other smaller corporations for IP and dispensing with everything else.

Zeref1d 7h ago

That doesn't make any sense lol. How would they make money from these IP'S with no developers?

MrDead1d 7h ago (Edited 1d 6h ago )

@Zeref
"That doesn't make any sense lol. How would they make money from these IP'S with no developers?"

MS don't care about the studios, they want the IP's. They'll keep the big ones in house, the game engines they run on and licence the rest. Stacks of cash to be made from licensing IP's ...or just sit on them so no one else can use them.

blackblades1d 4h ago

@Zeref silly fool, buy them for the IP have there other studios make the games using the IP names to sell them. We all know having a popular franchise name can sell

+ Show (1) more replyLast reply 1d 4h ago
Einhander19721d 11h ago (Edited 1d 11h ago )

Well xbox fans you got what you asked for... and honestly deserved...

It was so easily predictable that game pass was never going to be able to support all these studios.

If Microsoft can't win they are going to burn it all to the ground...

Countdown to Phil Spencer telling us "it's better for the gamers this way" yet again.

Barlos1d 10h ago

Agree but gamers didn't ask for people to be out of work.

VenomUK1d 9h ago (Edited 1d 9h ago )

@Barlos They indirectly did. Every person who made a wish list of who Microsoft should buy next and were sending tweets to Phil Spencer and Xbox with proposed studios, played a part.

The saddest part is the studios were closed because of the underperformance of their last games, and if they had been given a chance then their next games could’ve been great and succeeded. But it is the same old Phil Spencer Microsoft problem which is not giving them a chance, and that’s why he is not able to manage game studios.

VariantAEC1d 9h ago

Yeah they did. Just because they refused to see what everyone with a brain was telling them doesn't mean they didn't know. They were told, they should've put up a fight and they didn't. This is the result. But who knows even if MS' fans weren't such boot-lickers, MS could've carried this out against their fans wishes anyway. Unfortunately, we have the hardcore MS defense bots running to deflect from any bad news and maybe, just maybe, MS felt empowered to do more damage as a result of their fans cheering this all on.

anast1d 8h ago

They sold themselves out. Once people buy you they can do what they want. None of this should have been a surprise. When companies get bought out, they eventually get dismantled.

shinoff21831d 10h ago

Xbox fans were to busy daydreaming of Ms curbstopping Sony they didn't look at the big picture.

Einhander19721d 10h ago

Not disagreeing at all.

I want to add that from the day Microsoft announced game pass, before they even started buying up studios it was obvious that game pass wasn't going to be able to support itself.

It was so dumb that they doubled down on it by spending 100B on a service they knew only existed through subsidization.

They should have realized there was no way that adding massively more costs on a subscription they were subsidizing was certain to fail. Especially after seeing how it had devastated sales across the platform as a whole.

Heck by the time this generation started during covid when the console sales were similar PlayStation was already outselling xbox on multiplatform games 8:1 yet they still doubled down on it.

1d 10h ago
Relientk771d 11h ago

This is beyond wrong. Like wtf!? Especially Tango Gameworks with Hi-Fi Rush. I've heard nothing but good things about that game. Just because Arkane Austin screwed up one game release doesn't mean you need to close them. It sounds like they were forced to do a multiplayer game when they're a single player studio. They could have made a Prey 2 or some other game next.

Just wow awful news.

Einhander19721d 11h ago

Apparently PlayStation owners didn't buy enough copies of Hi-Fi Rush...

romulus231d 11h ago

"Xbox says Hi-Fi Rush was a success "in all key measurements" amid rumors of poor sales. Following rumors that Tango Gameworks' Hi-Fish Rush didn't meet sales expectations, Xbox marketing VP Aaron Greenburg is defending the "break out hit" as a success by all metrics."

According to Aaron Greenburg it was a success so they shouldn't have even needed PlayStation owners to buy it. That being said, I bought it and really enjoyed it, it's a great game. Shame MS closed them down.

RpgSama1d 10h ago

@Romulus23

All lies by the Green Bug, that just means that a lot of people fired bullets or whatever in the game, that's the key measurements they care to share.

Tango did NOT deserve to be closed down, they have not released a single bad game.

Crows901d 10h ago

That's usually what happens when you don't release it at the same time as other platforms....same thing happened with tomb raider reboot sequel. MS got exclusivity for a year and then when it came to PlayStation it barely sold. Nobody cared anymore.

shinoff21831d 10h ago

Still waiting on the physical release pre order window

VariantAEC1d 9h ago

Well... I did my part. Hi-Fi Rush is a good game, but I don't think its MS' style. We don't really know how well it did or didn't perform by the numbers or whether it broke even. This could just be another MS blunder.

Elda1d 8h ago

Exactly. MS purchasing a 3rd party studio & keeping games off of other platforms probably hurt them in the long run, then finally putting Hi Fi Rush on PS which in turn PS fans probably didn't care to buy & support Hi Fi Rush after a year later of release. Hi Fi Rush was released on Gamepass so it probably never really made any money selling solely.

Eonjay1d 7h ago

@romulus23

Let's hope it didn't sell well because that would make this worse. Also I could have sworn I read an article about their next game in the works.

Seraphim1d 5h ago (Edited 1d 5h ago )

I was wondering if that played any part considering the timing, though, XB claimed the game to be a success last year only on XB & PC. Regardless MS f'd up there too. They shadow dropped HiFi on XB/PC last year at the perfect time. This year when they released on PS not only had the hype died, but there were so many solid games available the first 3 months of this year to play.

I almost bought it on PC last year, but now that it dropped on PS I just have far too many games to play to bother...

If MS needs PS and even Switch sales they need a better strategy. At the very least a release date where players are more inticed to buy said game. The problem is always going to be that if they want exclusives the hype for these games will be dead a year later. The exceptions might be some of their heavy hitters.... 2 cents

Angyobangyo16h ago(Edited 16h ago)

PS and PC owners probably bought more copies that Xbox owners.

+ Show (6) more repliesLast reply 16h ago
CrashMania1d 11h ago

I can only imagine the little amount of revenue both games generated, sent straight to gamepass and excluded from the largest current gen console userbase. Not to say both games would have done well if they were on PS5 too, but you heavily damage to a games revenue when you put it on a stagnating sub service for a poorly selling console, can't really see people going out in droves to sub to GP to play this.

shinoff21831d 10h ago

Gamepass subs(most of Xbox players) don't buy games all like that so it's not sustainable. It's reality.

RaidenBlack1d 11h ago

Yea Austin made one of the most creative game of last gen with Prey and were forced to take risk with Redfall and now the whole studio is being closed.

Aphrodia1d 11h ago

Yes, that Tango gameworks/ Hi-Fi closure was an eye opener for me as well. Neither played it nor was interested in it myself but all I heard was everyone acting like it was the second coming of guitar hero or something.

I don't know what else to say other than modern gaming is an overwhelming sea of mediocrity and there's not enough voices of reason speaking up and saying that most games made these days are just not very good.

shinoff21831d 10h ago

Your playing the wrong games then. There's always been shovelware type games. Going back to wii, snes, nes, ps1 Xbox og. That's a bs blanket statement. As an older gamer since atari days I'd personally say this is a great time. If you can't find anything to play. That's on you

With all that said in no way or form am I speaking of multi-player games, gacha, or whatever. I'm strictly speaking on single player games.

Aphrodia1d 7h ago

you are hilarious. trying to validate your comment by excluding over half of the games out there today. Pathetic man.

Neonridr1d 9h ago

I'm more devastated at the loss of The Evil Within.

Chevalier23h ago

Wait I was told Xbox had great engagement numbers?! Some Xbox fans said they bought games when I told them Xbox customers don't buy games?

So Xbox bought studios to keep games off other platforms and forgot they conditioned Xbox customers to not buy games. Whoops.

So anyone else think Outer World's 2 dies 🤔? I'm thinking a small game losing out on Nintendo and Playstation gamers buying will kill this IP. But it's okay Xbox fans can get more COD! Halo, Gears and Forza! Woot that's a 'win'. Yay Gamepass FTW

+ Show (3) more repliesLast reply 16h ago
CrashMania1d 11h ago

Can't wait to see the usual try spin and play this down. So much for the heroic MS and Phil saving these studios eh.

Eonjay1d 11h ago

By the end of the day IGN will be talking about how this is right for the industry. Don't worry, Microsoft's PR is making the call now.

RpgSama1d 10h ago

Tango did NOT deserve to be closed down, they have not released a single bad game, and I'm sure Arkhane failed just because they were both rushed and pressured into making a GaaS game they had no experience in doing and no support to get it completed out of the gate.

PrinceOfAnger1d 11h ago

Not a big deal only hi fi rush was good

Sony has closed
Manchester studio
Japan studio
Pixel opus
London studio
Ready At Dawn ...

RupeeHoarder1d 11h ago

The difference being Sony has a large group of other studios that have done something positive. Microsoft just closed the studio to the only good game they released in the past year (Hi-Fi Rush).

CrashMania1d 11h ago

They all suck as well of course. But MS spent 10s of billions on these publishers for mass consolidation, every made a song and dance about how MS would save them, using their endless Windows, 365 and Azure money to keep them open forever and how Phil was some hero.

Nothing is safe unless it makes money, even for MS.

romulus231d 11h ago

It is a big deal.

Microsoft has closed
Fasa Studios
Digital Anvil
Ensemble
Lionhead Studios
Press Play
Arkane Austin
Tango Gameworks

Einhander19721d 10h ago (Edited 1d 10h ago )

Wow how far back do you want to go back.

Lionhead Studios
Aces Game Studio
BigPark
Carbonated Game
Digital Anvil
Ensemble Studios
FASA Studio
Good Science Studio
Hired Gun
Microsoft Studios Japan
Microsoft Studios Victoria
Team Dakota
Xbox Entertainment Studios
Xbox Live Productions
Lift London
Access Software
Salt Lake Games Studio
Twisted Pixel Games
WingNut Interactive

And more before this, this was just their cuts during xbone era that Phil cut while he was at the head.

And some of those PlayStation studios were merged not closed, most of the UK studios were folded into each other.

Japan Studio was renamed to Asobi not closed, aAsobi was an internal team of Japan Studio the "closure" the press misinformed people about was more or less a name change, the studio is in the same building and when the change happened less than 5 people mostly leadership positions chose to leave the studio to form Bokeh Studio, which still works closely with Sony.

And even if your deflection stood on it's own, Microsoft spent 3 Billion 3 years ago almost to the date to buy Zenimax and has already closed 2 of it's biggest studios and decimated Zenimax's support studio structure.

It's no wonder Todd Howard was talking about "more frequent releases" and letting other studios make their IP's games. The days of big budget huge Bethesda games is over...

In fact sadly Microsoft has ushered in the end of big budget gaming as we know it with their obviously unsustainable subscription industry change.

And I feel fully confident that this isn't the end of studio closures from these recently purchased studios.

Abnor_Mal1d 10h ago

Ready At Dawn was never a Sony owned studio, and only made a few smaller God of War games and a Jax and Daxter spin off, and of course The Order1866.

They are currently owned by OcUlus Studios.

MrDead1d 10h ago

How many times has MS fired Bethesda staff since they purchased it? I think it's been three rounds so far

BehindTheRows1d 10h ago

Deflection is the finest form of delusion.

shinoff21831d 10h ago

London studio what have they made recently. Really the worst one was Japan studio. That sucked.

In reality though your deflecting. The fact of the matter is Ms just closed the studio that made their highest rated game in years. That's insane.

Hofstaderman1d 10h ago

Also many of those staff were absorbed into other studios.

VariantAEC1d 8h ago (Edited 1d 8h ago )

Ready At Dawn was never a PS first party studio.
Manchester was closed and it was proposed that London should be closed, but their website is still up with no news about it being closed on their official site anywhere. So it's possible that the proposed closure just did not happen to get fufilled. Meaning London Studio *MIGHT* still be open running lean.

Edit: Japan Studio was closed with some staff making up the new Asobi Team Studio who's first title was the PS5 pack-in game "Astro's Playroom." Pixel Opus was closed and not replaced or spun-off their only games were Entwined and Concrete Genie they also helped publish Journey according to Wikipedia.

Chevalier23h ago

Man you got crap info

Sony never owned Ready at Dawn. It's now owned by Oculus.

https://en.m.wikipedia.org/...

+ Show (9) more repliesLast reply 23h ago
Tacoboto1d 11h ago

Phil needs to step down. What kind of usual spin do you want?

More and more people lose jobs but the people at the top stay the same. Hardware sales tank despite billions and billions spent. The math is plain and simple.

Sonic18811d 9h ago (Edited 1d 9h ago )

I'm still trying to figure out what was the real reason to acquire Bethesda for millions or Billions of dollars if you're closing down studios 🤔 What were their true intentions 🤔 I mean do Microsoft really want to be a third-party publisher? It sounds like they're confused.with their future in gaming

VariantAEC1d 8h ago

@Sonic1881
To rape each studio for their sweet succulent ultra-valuable IP. This is Microsoft's favorite past-time.

Show all comments (214)