PlayStation 4 is currently around 50 per cent faster than its rival Xbox One. Multiple high-level game development sources have described the difference in performance between the consoles as “significant” and “obvious.”
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
Game Rant participates in the Megaton Musashi World Cup, checking out the game a little bit beforehand and winning the first round match.
Feral Cat Den return with Nirvana Noir, a sequel to Genesis Noir centering around two different universes, and it truly feels like a bigger bang.
"Sony and Microsoft are each still working on the graphics drivers for each console, and Xbox One is lagging behind in this regard – Microsoft “has been late on their drivers and that has been hurting them,” said one source. Another described Xbox One’s graphics drivers less charitably as “horrible”.
Sounds to me like Microsoft wasnt ready for a 2013 launch and Sony forced their hand.
"One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer."
Ouch, thats a pretty damn big gap if its true.
I seriously hope that this is all just software related and that the hardware didnt get rushed, cause then a RROD repeat would not surprise me.
Cheaper
better spec
better games
better support throw the up coming years
better "value" with PS+
the best in house devs
PS4 FTW!
“It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn’t make financial sense,”they said, “unless it’s a very simple tweak.”
*gets hot in here*
"One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM"
Pretty much what we're used to hearing.Just even more confirmation.Also note that, any praise you hear from Xbone devs or devs trying to be neutral never say Xbone looks better or is more powerful.
They say things like, the difference is "negligible", they're "pretty much" the same, not "that" big a difference or "kind of similar"
The best they can do is try to reach parity.Some people are in for a rude awakening in the next few years lol.
Also this little tidbit -
"if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers."
Ugh.That is my main concern.I should not have to suffer because MS is shoddy and making a decent console.
This is going to get hot fast