The recent showcase of the Unity Engine presents some ultra realistic character models, but are they too realistic for gaming?
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How realistic does a character have to be before the morality of killing in games finds legitimacy? Throw in realistic reactions and emotions and suddenly you have a very interesting discussion IMO. I had this discussion many years ago about GTA. If a mother is pushing a pram with a baby in it and they look real, is there a case to be made 'morally' that hurting them is reprehensible? Some of you may remember me bringing it up and it's one of the reasons I'm not entirely against the thought, even though religious groups and politicians have abused the conversation for their own ends.
I feel we DO have to face up to this idea and ask ourselves how much a video game can effect a persons view of mortality. We need to stop immediately seeing it as a threat to our beloved hobby and start asking the difficult questions. Definitely amazing tech, but developers are going to have to start justifying violence, as Naughty Dog so brilliantly demonstrated in The Last Of Us.
Its not something i can simply put on here in the comments for the short term so i will just say this
"at the end of the day its still a video game"
If this is a dumb question I apologise but anyway what kind of hardware is this tech demo running on? can a nextgen console have the power to render something this realistic?
They're just body scans, and there's no such thing as too realistic. It's called progress. We're not going backwards, are we?
in niko bellic's voice........"Not F****** Funny"