170°

Paradox and Yebis running on PS4 with Direct3D11 layer

We are pleased to announce that we have ported Paradox Engine and Yebis 2 Post-Processing Middleware to Sony Computer Entertainment's PlayStation®4.

In order to successfully achieve this, we have managed to develop a a full C++ compatible Direct3D11/DXGI/D3DCompiler API layer on top of Sony Computer Entertainment's PlayStation®4's existing low level graphics API.The layer is extremely performant, and Yebis and Paradox could run with high quality settings. We plan to use this layer to port other middleware developed in our company.

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paradox3d.net
GraySnake4038d ago

um.. cool. No idea what it means but it looks kinda cool nonetheless.

Rusty5154038d ago

It's a lighting effect. You didn't see the difference? I swear, with this and physX, the PS4 is gonna have flippin amazing graphics.

GraySnake4038d ago

this was the original video that played in the player.

http://www.youtube.com/watc...

fr0sty4038d ago (Edited 4038d ago )

Not so much a "lighting effect". It's post processing. For those of you who don't know what that is, I'll fill you in.

In the professional video/film production industry, we use post processing effects to make the footage we shoot look better, or to add visual flare to the image. For instance, color grading. Color grading is taking a finished video and altering the colors to give the film or video a certain "feel". The green tones used in the matrix movies, for instance, the partially black and white look that Sin City used, or Froto's artificially bright blue eyes in the LOTR movies are good examples of color grading in action. It is a process of changing every single color tone in the image to fit a certain look and feel. Sometimes we'll also add in artificial lens flare, sharpness/blur, and a number of other techniques to refine the video after it has been edited.

When you're dealing with CG, post processing also applies to bokeh (the circular blurry blobs that the background blurs into when you have a shot with a shallow depth of field and only the subject in the foreground is in focus) as well as effects such as motion blur.

This is a middleware platform that enables developers to utilize all of these tools that were typically only used for film and CG animation in a video game. We saw the beginnings of post processing being used in video games this generation, and next gen really seems to be putting a heavy emphasis on it as well.

I just hope it doesn't get overused. The dirty camera lens effect they used in the beginning of that 17 minute Battlefield 4 demo is one good example of a post processing effect getting over used. You're supposed to be looking out of the eyes of a soldier, and there's #!%$#! dirt smudged all over the screen as if you're looking through a dirty camera lens. That really takes away from the immersion, and is downright distracting.

I guess it's like shaders were this gen, with developers taking some time to learn how to properly use them before they stopped making every object in the game world look as if it were made out of plastic soaked in baby oil...

Snookies124038d ago (Edited 4038d ago )

Yeah dude, take a look at the video, the difference is amazing. This is big news for PS4, great stuff indeed.

GraySnake4038d ago

http://www.youtube.com/watc...

original video that played in the player, I totally see what you mean in the second video though !

Skate-AK4038d ago

"Yebis and Paradox could run with high quality settings."

That is awesome.

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50°

The 3D arcade action-platformer "Teared" is now available for PC and consoles

"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.

50°

Wizardry: Proving Grounds of the Mad Overlord Remaster Comes to PC, Consoles on May 23

Wizardry: Proving Grounds of the Mad Overlord brings back the classic experience with revamped graphics and other improvements.

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hardcoregamer.com
70°

The dark fantasy adventure/management game “Search of Light” is now available for PC and consoles

"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.