Again, we're not experts, but examples such as the use of PC assets in Need for Speed: Most Wanted U demonstrate that Nintendo's system should be able to handle scalable engines of various kinds.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
Just goes to show what people value most in today's generation.
My first game console was a Colecovision, which required imagination half the time to figure out what was what on the screen.
Like the article says, the fact that the engine is scalable should speak for itself, but how many developers are going to want to scale down their games for a third console when they could conceivably create 2 somewhat equal builds for the PS4 and 720. Makes their jobs easier and saves time in the end.
Time will tell of course, but it's a worrying sign.
" -but when asked about platforms such as Wii U his reaction wasn't to emphasize that the engine could be scaled and potentially look great on the system. Instead he shared an opinion that we believe is shared by many, where "next-gen" means millions more polygons, not opening up the industry to new experiences"
Truth.
I also add that if Epic, specifically, is not creating WiiU Middleware /specific tools for WiiU to make the Scale-Up to WiiU easier-
-It's going to make the WiiU harder to Port to.
It will add extra cost to any developer who wants to port to WiiU.
So, most of the big current game Engine builders are not only impartial observers of console history; they are shapers of console history.
Couldn't care less about UE4, I think that CryEngine 3 will dominate this time.
Epic is behind in tech this time.
I really don't think as many major companies will use unreal 4, ea has frostbite 2/3, square has their engine and edio's crystal engine, ubisoft has it's anvil engine. The only people i could see using it is smaller devs, but now we have cryengine and unity 3d to compete with.
The gaffe trilogy:
Rein, the moron
Press: what's up Mr Rein
Rein: I'm a mean moron (everyone laughing)
Press: c'mon Rein we kinda like you, you don't really mean it
Rein: I'm a moron, I'm tellin'ya. I only ain't really that mean.
Nexgen Rein
Nextgen Rein comes to party. Wants to get in. The guy at the gate laughs his guts out. Cmon man what we're looking for is a real nextgen dude.
Nextgen Epic PR guy
We would love to run UE4 on WiiU in it"s full power. What we think is despite being a great console it needs some more processing power for that. Developers will however be perfectly able to tune the engine for WiiU and port any game they like to it.