From eGamer:"You know I remember during the PS2 and PS1 eras how popular JRPGs were. There is a host of brilliant JRPGs notably from Squaresoft, Enix, Sega, tri-Ace, Capcom, Nacmo and the likes of Game Arts. Games from the Grandia series, Tales series, Final Fantasy series and Breath of Fire series all furthered my experiences of the genre growing up and into my high school years. I feel that the phase we are now in with JRPGs is turning away from what is perceived as the ‘roots’ of JRPGs where turn based combat and excessively complicated story arcs were common place. With a change now to a much stronger focus on difficult, gameplay mechanics and to a greater extent a lessening on the focus of character development that characterised the initial popularity of console JRPGs. The types of JRPGs that were prevalent on the N64, PS1, PS2 and Gamecube are less pronounced within the genre. These were prime platforms for console RPGs when I was first introduced to them, and I mostly had my addiction to JRPGs satisfied on both the PS1 and PS2".
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Although the sequel is on the near horizon, the original Dragon's Dogma Dark Arisen remains a fantastic action RPG, still worth playing.
Western media slammed them for the duration of this generation until they realized what their vitriol had done. Now we see a lot of wistful stories, not unlike this one, wondering whatever happened to JRPGs while journalists completely abdicate themselves of their own responsibility in the smear campaign to eliminate the genre. While this was going on, Japanese developers scrambled in an attempt to fix what WASN'T broken and tried to cater their games to the West, instead of just refining what they had (notable series like Tales aside, who stuck to their principles).
Next gen, expect a slow resurgence, not dominance, but a solid market presence as the West remembers why they like JRPGs and the East gets back to making them like they should be made.
Think that about sums it up.
Hopefully Ni no kuni shows others how to do it..
People got tired of level grinding!
one thing comes to my mind: Ni No Kuni!
MonoSoft's new game will do the trick.