Cheat Code Central's Austin Wood writes: "Honestly, I can’t believe I’m writing this. Or, more accurately, I can’t believe that this problem actually persists today. For God’s sake, the current generation of consoles is in its prime, all three gaming titans are at each other’s throats with their “next big thing,” and the WiiU has already kicked off the coming generation of gaming goodness. Today’s gaming industry practically oozes innovation, yet I’m still forced to watch my character nod his head, blindly gesture, and stand around like some demoniacal shut-in on par with Jack the Ripper. Seriously, developers, why, in December 2012, am I still fumbling through communication-heavy realms as Captain Silence?"
While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.
EA has shut down rumors that EA Motive considered a Dead Space 2 remake before shelving it due to low sales of the previous game, saying there's "no validity" to the reports.
Why not remake DS2 whether shot down or not it's still my favorite game next to DS1. As much as I hate EA I would buy or would have bought DS2 day one.
No validity XD "Guys guys, we cant possible make a good game or cater to the gamers wants, stop"
I don't know if sales met their expectations or not. I just know that the high review scores received my attention so I was interested in buying it, but its price stayed high (50+ bucks) for so long that I simply never bothered picking it up.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
I agree. Although I loved DAO and DAII was so flawed, but having the speaking protagonist was so wonderful. As much as I love P4, after seeing the anime, it's kind of nice having the speaking protagonist. Although I think some games do this better than others. What bothered me most in DAO was that your character would talk in battle but never the rest of the time...
Because publishers are too cheap to invest in voice actors.
Because they are awesome see my blog post why:
http://n4g.com/user/blogpos...
In short because they allow me to feel like im the character not that im controlling one.
It's pretty ridiculous since it's 2012 now but if it's someone from an old franchise like Gordon Freeman from Half Life then I'm fine with it, at the end of the day it's like "Well this game did come out in 1998 no point making him talk now in the current storyline", it would be nice if they made it LOOK like he was talking and taking part.
However take Portal for example, the first game again fair enough it was there first game they didn't know if it was going to do well but the sequel...Chell should of talked in the sequel it would of added SO MUCH to the game, the saracastic back and forth conversations between her and GLaDOS, seeing the isloation get to her mentaly, talking to her self or even if your in a test chamber for so long she would talk to herself to give you a hint..."Maybe I could...." or "Theres a uper ledge over there, maybe I could" for example.
<Spoiler>
You know when GLaDOS was being carried around by Chell and she was mocking her, thats when they should of made her speak, like a "That does it" line and Chell dropping GLaDOS on the floor and walking away with GLaDOS begging her to come back.
So yeah it really depends on what the game is like...
Why is there a Dead Space pic? Did you play Dead Space 2? Have you seen Dead Space 3? Do you even play video games?