Chet Faliszek of Valve Software has been offering advice to those looking to break into the games industry – and revealed that Valve don’t tend to even look at CVs.
Fan projects Team Fortress: Source 2 and Portal 64 have shut down after Valve intervened in their development.
First they open Steam up to more AI, now they are shutting down fan projects when at one time they used to support or even give the fans jobs.
Wonder what's going on with Valve at the minute.
There's potential that Valve had already planned to bring Source 2 to TF2 officially after Counter Strike 2. It's been getting some renewed attention lately.
You got Nintendo to thank for Portal64 being taken down. As for TF2, most likely it's due to the probability of Valve working on a source 2 port themselves. It's sucks but Nintendo are the biggest pricks in the business and not letting this drag out into a huge court drama is the best decision.
Valve has updated its stance on AI games on the Steam storefront, allowing creators to publish AI-created games.
Hell no. I want games that have been made by creative minds who have a passion for their craft, not a bot with a penchant for plagiarism.
So instead of paying for an engine and assets to create a game they are paying for an engine and assets to create a game.
Valve has officially warned against inhaling the Steam Deck vent fumes in an official response due to potential health hazards.
Wow people will huff anything nowadays some people just have way too much time on their hands.
Another reason to love the PlayStation Portal, no chance of breathing in noxious vapors.
Get a Steam Deck they said, to which I reply, what are you high?
If you demonstrate your skill(s) in a particular area, you can break through in the games industry.
There was a guy who made a level on LittleBigPlanet 2 that was so good that Media Molecule hired him. So it doesn't always take college degrees or a lot of experience.
@nchizimbi Thankyou i hope that we both become successful. I'm using 3Ds max didnt really like blender that much guess its kind of a once you go 3Ds max you never go back thing for me there is a learning curve especially with the way its set up.