140°

Virtua Fighter Gets No Respect

Virtua Fighter is a grand master is the fighting game arena. So why don't you play it?

Read Full Story >>
videogameplayer.tv
dangert124823d ago

Dude VF is ny favourite fighting game...i have 5 on xbox but am waiting for a new one now to hit these consoles so i can play vf again on my favoured ps3 console

gaffyh4823d ago

I've never really liked VF, it's just not as fluid as Tekken. It's better than a lot of other fighters though.

dangert124823d ago

true but feels alot more realistic and alot more satifying when you know how to play it

DanSolo4823d ago

It might help if there was a Virtua Fighter game out to play... The last one was out years ago!

Optical_Matrix4823d ago

They need to bring it to consoles. Arcades are almost dead in the west. For it to kick off again it needs to be brought to consoles. I'd buy it for sure. Most anti-noob fighting game out there and it doesn't get the attention it deserves.

clrlite4823d ago (Edited 4823d ago )

Of course it doesn't, most people are nubs. I picked up VF5 for PS3 a couple months ago for around five dollars. Still looks gorgeous and plays very well.

Titanz4823d ago

DOA is also good for it's veriest reasons ;P

ChronoJoe4823d ago

Probably most because the PS3 version of VF5 was a bad port so in effect there is no decent PS3 VF game. At the same time at the release of the game it's very likely that the larger portion of VFs fanbase was on PS3.

That, pretty much was why the game died out, imo.

midgard2274823d ago

lol dude, VF5 came out first on ps3, like a year ahead. it was my first ps3 game

the game had horrible load times.

the game series itself is deep but very slow and sorta boring, the ring outs kill it, for 3d fighters i stick to DOA and soulcalibur

ChronoJoe4822d ago (Edited 4822d ago )

DOA especially is very casual in regards to it's mechanics, Soul Caliber somewhat too. Whilst I'm a fan of SC, it's nice and flashy and all that. I have a profound respect for this type of game.

Also I didn't find it too slow, problem is perhaps that VF is SPECIFICALLY designed for an arcade stick, some of the inputs are kind of iffy for me on a PAD. Soul Caliber and Tekken however were specifically designed for 4 button Playstation controllers. Those games with their basically 4 button setups can be pretty nice for pad players.

Also, whilst VF5 came out, first on PS3. The defining problem was the fact that the PS3 version does NOT have online play, the 360 version, does.

Show all comments (32)
70°

PlayStation Plus Hidden Gem: Rocket Knight

“As a reimagining of a classic 2D platformer, Rocket Knight remains one of my favourite modern examples of the genre so let's see why.” - A.J. Maciejewski from Video Chums.

Read Full Story >>
videochums.com
60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide16h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos15h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb12h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly9h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6387h ago

Indie devs dont make multiplayer games?

Si-Fly5h ago

Read the article dude 👍🏻

Flewid6385h ago

Read the article. Same question.