"Console releases are better out of the box."
Only in dreams of console only gamers. Spent the past 15 years downloading monstrous and multiple patches for games on consoles, barely any noteworthy difference to PC gaming in that respect.
Plus there is the fact on PC you can actually tailor settings and tweaks for custom performance if there are issues and factor in community fixes, neither of which you can do on console. Considering that mitigat...
Because console games have always launched in a perfect state
Excuse me just....a minute
LOOOOOOOOOOOOOOOLLLLLLLLL
Both consoles have machine learning performance. Limited though, especially if you compare it directly to Nvidia's architectures.
We'll see what it is like. Nvidia's AI and deep learning GPU acceleration is still much more advanced in their hardware. AMD's RDNA2 designs are simply not nearly as powerful in this specific area.
For example even a mere RTX2060 has DOUBLE the low precision integer performance of Xbox Series X. INT8 is the basis for DLSS, this is what you need to accelerate AI upscaling.
DLSS 2.0 or anything similar is certainly not free. If you get net perfo...
Every downvote you get for spewing straight facts is a petty hate downvote.
Imagine a single platform where you can play the best versions of the majority of every top rated title, brought together from all the best publishers across all the big console manufacturers. Undisputed heavyweight champion of the world.
That future is approaching and that platform is PC.
Sony are smart to send their best games to PC. Horizon Zero Dawn and Days...
Helps you can understand why Playstation felt like such a huge, huge leap. Compare the original here with Ridge Racer.
Seeing fully realized polygon worlds, textured and rendering at 25-30 frames per second was world shaking. I remember how shocking it was to see Virtua Racing on 32X in 1994. Basic, quite slow and plain coloured 3D models but on your own TV. That memory of witnessing it stuck in my mind clearly like it was yesterday.
But what Sony's h...
Somewhat inaccurate. For higher settings DLSS is all you need on Nvidia. You get 1440p 60FPS with those settings on a 2070S.
As the video observed, the PC version has double the ray tracing resolution as the consoles and thus is not perfectly directly comparable. They are realistically more like RTX2060 Super/Non Super RTX2070 performance taking this into account. We have seen this rough level before when ray tracing. WD: Legion for example.
Obviously thi...
When the difference in loading times is 5 seconds on PS5 v 7 seconds on PC with an SSD supposed to be half as fast (3.5GB/s) then it's irrelevant let's be honest. The main advantage of PC is the ability to do 60FPS with ray tracing enabled, RTX cards manage it fairly easily because of DLSS.
The best thing is the 30+ second load times are gone for consoles.
DLSS 2.0 is the golden advantage for PC with this game. It looks better than native if anything because the anti aliasing works so well!
RTX2070 Super @ 1440p
I know high settings, high ray tracing, DLSS 'quality' enabled and you're looking at 60 creamy frames per second.
Without it's more like 35.
That's some heavy cut for ray tracing and exactly why DLSS on Nvidia GPUs is so critical with ray tracing enabled.
Here you are halving framerate AND reducing resolution. If we assume 2176 x 1224 as the closest native 16:9 resolution. That is only about 2/3 the resolution of 2560 x 1440.
Ray tracing more than halves the performance in other words. Considerably more than halves.
I'm also concerned about the framerate. 'Target...
900p and 30FPS on Xbox Series X at the lowest.
Reason for such dramatically low figures are because at the peak load the game is doing effectively two separate renders of the game running at once.
On the PC however there is clearly more than this impacting performance badly. It should be better.
Just watching this shows why fixed cameras struggle in this day and age, they feel dated. Bumping into everything and struggling to find things in the scenery. I'm not convinced.
There was a good reason the likes of Resident Evil remakes went to an over the shoulder camera, and that contributes to the success of those games. They are better for it, nobody complained about the change.
The hype train derailed long ago, now you're just on the hope wagon to prayersville
Well let me put it this way. The entire global console hardware market for every piece of console hardware is about $15Bn a year now, whereas the global x86 server market is at least $60Bn a year.
That's server market by itself.
Not including personal computer OEMs, home consumer markets etc.
Consoles are high volume but low margin sales for AMD. A couple dozen percentage piece of the server market pie would basically bring more p...
Margins are low for consoles. No question the revenue helped prop them up 6-7 years ago when pickings were slim for the PC sector and the like but you aren't making going to be able to make huge profits on console hardware.
It's a comfortable revenue stream for them but the big bucks have and always will be in the discrete CPU and GPU industry.
It's one of the better VR experiences but definitely not the best way to play this game currently. Games that have been 'converted' to VR rarely work flawlessly and this is no exception. It provides nice viewpoints and immersion but actually taking actions is difficult, doesn't work very well and it a source of frustration. Lots of graphics cut backs on Playstation as well, which is unsurprising.
Much rather play the way the game was intended to be played, d...
I'm not sure what your point is about the cooling. The clock speed is visible- 2063MHz and 5500MHz on the memory.
Standard memory on the later cards, and a core speed about 150Mhz higher than a standard Founder's Edition reference air cooled card. They sit at about 1900MHz, with an Nvidia maximum of 1911MHz. So that's a core speed about 8 percent higher than reference. Woopty doo. Probably 3/4 of the partner cards that were sold do that out the box. An FE can do...
A GTX1080 has no trouble whatsoever with this game on Epic settings, 1440p and runs 70FPS+ (while recording!) https://www.youtube.com/wat...
A GTX1070 would basically do what Series X is doing on this game.
I would say disappointing performance from Series X in comparison to only a GTX1080, equivalent to an RTX2060.
Expect the shortages to last another 3 months at most and a raft of new models will fill out the lineups for PC gaming to accelerate ahead
Working launch Xbox 360s