EA access practically locked out Demos.
@marcofdeath
That's just a bunch of bullshit. You can't add the two pools (DDR3-ESRAM) bandwidth and call that factual end numbers. In reality the split pools create choke points were a theoretical max will never be achievable.
Also your conclusion is seriously flawed since it ignores any software gains that will be made on the PS4. In a sense your conclusion just disproved your point, that's ignoring the fact that memory bandwidth has nothing to ...
The whole situation is wrongly understood by let's face it uneducated games journalist that doesn't know how hardware function;
Resolution and FPS is not something that if one just tries hard enough can be achieved, it's whether hardware can project so many pixels in a certain amount of time or not. Software creates shortcuts to make this task easier for hardware. But the hardware is always an upper limit.
There's no problem for any game to ac...
Pff, those are all being made simultaneously, XBO version got precedent though.
Magoo is right. They should've invested in a talented team to create an exciting new action adventure IP. But that demands long term investment, something Xbox and MS wont do.
Silent Hill 2 is the most genius horror game ever made. The Pyramid head being a product of the main protagonists psyche to punish him is ingenious, as are the fact that the whole world of Silent Hill that he experience is cause of his own guilt, so it reflects on his own person. It's so well developed it could've been a fantastic novel.
Confirmed that armour and weaponsystem works like souls games, i.e you can outfit and arm yourself with what works best for you, it's part of the strategic element in souls games so.
HAHAHA? You high?
Gaben hates MS...
And actually the bad thing about all this that some don't seem to understand is that all of this that now is not a part of the Xbox One forever damaged it with the design being compromised as a gaming machine, that's something they can't backpedal on and its something the Xbox gamer have to live with. I can't understand how people can defend them, YOU'RE getting the shaft cause of all this, and now the envisioned echosystem that made all those compromises forced no longer ...
What a joke...
Souls games weren't about being hard, they were about being greatly designed games, which they were, the difficulty was just a product of good game design, they weren't inherently created to be hard. From never sat down and said "SO how could we make a difficult game" it was for Miyazaki anyway about making an interesting and rewarding game.
That really is a killer feature to be honest. This has way bigger potential in the West than it ever had in Japan, cause we still use home consoles :> I could see a fairly large adoption rate for PS4 owners down the line. Might even save the Vita.
It's kinda ridiculous, IGN came out and said it was official, only for Sony to mock them and debunk it.
This have been debunked so many times, the PS4 memory isn't latency burdened. Upmost reason why DDR3 is used as primary memory in computers is their price.
It's pretty shit
If you honestly believe DX12 were made in conjunction with the XBO I feel sorry for your brain.
Actually, even though the statement is a bit hyperbolic I think what he refers to is GPGPU. The PS4 GPU was designed for such tasks, the XBO GPU actually wasn't. In that regard the PS4 can grow substantially more than the XBO. GPGPU tasks is the next big thing to increase fidelity.
Silly, you don't even know that.
People who have their account set as the Primary for their PS4 should have no problems playing games offline.