Linsolv

Member
CRank: 5Score: 12920

No Bushido Blade; therefor intellectually and emotionally bankrupt.

4430d ago 0 agree2 disagreeView comment

No time like the present... ! :p

4430d ago 0 agree0 disagreeView comment

Maybe, and this is just a thought, this could only kill UPlay, which everyone hates already.

4441d ago 1 agree0 disagreeView comment

People are sick of bad sequels, or sequels to games that they didn't like, because sequels are not good for the industry. They stifle real innovation because fans of a series want that series to return in essentially familiar form, but at the same time because sequels are (usually) a more consistent return on investment and developer hours, they take all the air out of the room and logically conclude in situations like Activision, where only the bare minimum money can be spent on developm...

4442d ago 0 agree0 disagreeView comment

Still pre alpha. Armor certainly in testing tho.

4445d ago 4 agree1 disagreeView comment

@awi - I'd agree and disagree with that.

Witcher 1 had a lot of great fights where you had a choice of stances based on what points you'd spent and the makeup of the fight, which was highly tactical and a lot of fun.

On the other hand, it also occasionally used that very interesting and fun system to just play rock-paper-scissors, which was dull and boring and tedious.

4446d ago 0 agree0 disagreeView comment

It's a tonal decision on the part of the designers.

4448d ago 0 agree0 disagreeView comment

Here's Why Mass Effect's villains Were Forgettable.

4448d ago 1 agree6 disagreeView comment

"Should EA stop sucking the life out of every IP they own?"

I dunno, you tell me, article. You tell me.

4449d ago 8 agree3 disagreeView comment

If they make it less vague (clarifying the purposes of stats, especially) I don't mind that sort of straightforwardness. I knew how levelling worked in DS when I started playing because I'd seen other people playing and understood the ideas behind it. But most people didn't sit there salivating over the game for 6 months without a PS3, they just kinda jumped in.

And a lot of parts of the game are designed in a way that I don't think is intentionally cruel (pla...

4450d ago 0 agree0 disagreeView comment

You may be thinking of Gearbox Software.

Bethesda tends to tell the truth, except that they make their games sound a lot less buggy than any rational person knows they will be.

4450d ago 0 agree3 disagreeView comment

As someone who's played the excited-for-the-game tango a few times, don't trust GameTrailers to say anything we haven't said. They tend to advertise "new content" and then it turns out to be a 3- or 4-second video clip which contains nothing of interest.

4454d ago 1 agree1 disagreeView comment

Little odd how he said generally positive things, ended with a positive conclusion, then gave a mediocre score with no justification.

4457d ago 0 agree0 disagreeView comment

I'd debate that somewhat in Pokemon's case. Usually there's enough time between titles that all but the most fanatical fans put the game down for a while, so when they but the next title, it's fresh again with the relatively minor tweaks to keep things varied.

4458d ago 0 agree0 disagreeView comment

Compared to Counter Strike, the go-to example of "popular non-casual," there's less focus on competitive and semi-competitive play, there's less recoil, guns are generally easier to aim, the game encourages an aggressive mindset that creates an easy pick-up and play experience (a positive) but at the same time discourages tactical thinking (a negative).

Super Meat Boy did a similar thing with their ability to quickly respawn--they used it to offset the frust...

4458d ago 0 agree0 disagreeView comment

I agree that it's not a huge difference, BUT.

I don't think that the most telling difference was in level of detail.

The PS4 version, in my opinion, had a few points where things looked like, well textures. Like, the armor on the dude looked painted onto stone, rather than being made of metal.

4459d ago 2 agree0 disagreeView comment

It's sad that before they were picked up by Activision, I would have put Blizzard on-par with where I think of Valve and the other very few developers I reasonably trust (Paradox is the only other one that comes immediately to mind, and then only really for their grand strategy games). But then they did get bought, and the success of WoW kept them alive at Activision, but it killed the spark of "what could have been" if they'd been fired and put together a company from the a...

4460d ago 1 agree0 disagreeView comment

Don't be an idiot.

They weren't 'really nice in those days,' any more than they 'act bad but [you] have to ignore it.' They were people, then. People who betrayed each other, murdered each other, slept around, and did everything Europeans did.

And now, they (as well as white people, as well as Arabic people, as well as any ethnic group you care to name) continue to betray, murder, adulterate, and sin in many other ways.

4460d ago 2 agree0 disagreeView comment

@Mounce - No, there's no "maybe." He gave an identifying feature of a character. There are four people tend to talk about in real life when asked to describe a person, unless there's something obvious like horrible facial scarring ("Describe The Hound." "Dog helmet. Horrible facial scarring.")

They are:
1 - Height
2 - Weight
3 - Skin color
4 - Gender

Usually, in conversation, people will di...

4460d ago 3 agree0 disagreeView comment

And yet we still have no real advantage to this technology, except perhaps in creating realistically destroyed but ultimately static environments.

The game can't seem to tell when the structure should not be able to support its weight, which IMO is the last real stepping stone to realistic destruction, and the thing that keeps it from being relevant.

4463d ago 1 agree0 disagreeView comment