Hmm. Well It's not a big surprise that it's going the way it is, following the trend of the battleground style games. Adding their own twist to it and making it unique is the only way I can really see Fallout 76 being worth it and not just a cash-grab on the franchise and popular genre of the time.
While I agree with him that consumers are pretty stupid - I'm as against loot boxes as you can be - his vitriol against the Hawaii legislators is just pathetic.
Of course it makes perfect sense both out of a 'goodness' aspect and a business aspect to get the adaptive controller out there. The 'goodness' side is plain as they are the first real console manufacturer to make a special controller for anybody with a disability that inhibits the use of a regular controller. Business wise, being the first means that those who will use it have a reason to pick the platform and, as such, games sales can increase as a result.
The slow-motion death feature could end up being a chore if it features too much, but have to wait and see on that. I do like the feature of realism with the weapons and it could make the combat in the game a lot more tactical, hopefully they haven't moved away from realism too much!
Makes sense that they would. State of Decay was a surprising stand out title and I'm looking forward to the second. Making a multiplayer version is the next logical step though and would be outstanding, particularly if it features the same sort of mechanics as the current titles.
It is somewhat strange that they haven't 'had the time' to get the most out of even one platform. Particularly due to how long the game's been out in EA and the work they've been able to do on it.
It is Quantic Dream/David Cage so the huge number of actors and animations isn't a surprise at all. He does like being a forerunner of games as films, or a sort of strange amalgamation. This isn't an issue though, I loved Fahrenheit and Heavy Rain. Not so much Beyond, but such is life.
While over 100 sounds good, I'm more than a little surprised they haven't gone for a smaller game as well, say 50 on the smaller starter island. I like the save the world mode as well so integrating it in more would be great.
It's good that they're getting the game out to more formats. While I wasn't overly enthused about it, it's certainly decent enough, it's obviously paying them and the audience seems to be there. Running at 4K makes sense as well, it doesn't really require too much. Makes sense that the Xbox One X version is better from the get-go, they've had the chance to get it working from the box.
I've never really known EA to be a "learning company". Or at least not in the way of learning good habits. Cloud gaming certainly has huge possibilities, and it likely is the future, but I can't see it being utilised at it's best for a while.
There's never been any doubt that single player games are awesome, it's just the fact that MP games took such a precedence due to AAA culture and the fact they tended to be less intensive to make 'content' for. Story will always be the key aspect, since a SP game just allows for better telling of a narrative.
Deserves all of the accolades given to it. Horizon is a fantastic game and was pretty much the best game of the year.
It makes sense that the games were inspired by religious epics in reality. As he says, though not religious in nature, the game certainly has religious overtones. 2010 itself has religious overtones and the whole end of the world vibe. A sequel? Can't wait, see how they can expand on the game.
Maybe not even a direct sequel though, say a Horizon: Sunburnt Empire, set in a completely different environment, with completely different obstacles to encounter. Also a concern...
Know what, I absolutely loved Firewatch and that alone makes me think Campo Santo deserve any chance they want to make a game about any topic they want.
However, that isn't the point. The problem is the ignorant morons who permeate the internet who just can't take when an interesting and compelling game character doesn't have the same skin colour of them or, and this could make the whole internet explode, if they have female genetalia.
OH GOD THE HUMAN...
I don't know. I imagine the cost would have been too prohibitive. Especially because Horizon was a brand new IP and untested. The choice to focus on what they did was the right one. At least for me anyway.
Let's hope that the game is as good as they're hoping it is. It's not a big surprise that there's a push on the Xbox One X, what with Rare being a MS owned developer.
Frankly I still actively oppose online play being pay locked on all services. Particularly so when game servers are hosted by the games companies themselves, not MS/Sony/etc. Still, it's become the norm now so c'est la vie. As for the free play days idea, it makes sense. Give people the chance to enjoy online play and incentivise them into buying the online pass.
Far from a surprise that something like this has caught the attention of the council. They'll look to act on mistreatment both as a necessity and also a means of generating good publicity. Nobody likes companies mistreating employees as Quantic have apparantly been doing.
No complaints here. Co-op would have been incredibly cool, however with how the game turned out and the compromise that co-op would have resulted in, we got by far the better end of the deal.
I genuinely can't see how MS will 'take risks'. If by that they mean same genre spinoffs, hardly a risk. Now making a Minecraft MMO or a Forza-based management simulator, sure, they're risks. At least risks in as much that they're different genre's and could, potentially, fail after the initial rush based on the name is over.