He's certainly got the experience. It's working with Spatial that is difficult, with pretty much all but one title now being dead.
I can only see this as a good thing, expanding the game massively and making even larger, more enticing races! That and it's a great game.
It's still terribly shitty when a reviewer can't actually be arsed to do their job and play the game. Sure, we all forget aspects, but actually be honest and just say "I can't remember this part" or "dunno what this was called". It's not hard.
It's not the most positive-sounding things though. "Not completely given up on" makes it sound like it could end up in development hell.
Sounds like Suda, completely insane. I can't say I like the open world move though.
I'm enjoying Moons of Madness, so yeah, always up for that. A good read and pretty in-line with what I think.
Well, that's certainly preposterous. Witcher 3 is arguably the most developed game ever made, with so much to do and find within it.
Well, having tried it out at Gamescom, there's certainly something about the game that's compelling. Now, will it live up to what Avengers can be? It's going to be hard to tell. I'm very sceptical due to the fact that it's being built from the ground up as a live service game, which immediately makes it concerning as most seem lacking anything to make it just a game, nevermind one that will keep you coming back for more.
It does look like a decent enough game. I managed to have a hands-on earlier in the year and I liked what I saw to be fair, but the problem with what are essentially walking-puzzle-games are they live and die on just one aspect.
Haha, they want us to believe it but we all know there's no chance Ellie will be killed off
In that case, Kojima seriously overestimates the issues that humans have in reality, never mind in a video game.
It's nice to see the devs upping their game. Sure, there are issues thanks to how they develop them, with their own style of things, but making such a huge leap forward is always great to see
Personally, and I write for the site, I wouldn't be caught dead ever playing this game. I don't care how good it plays, the fact that it is so laden with gambling mechanics makes it a no-go for me.
For others though, it's worth knowing that pre-release review copies of games are nearly always without the gambling mechanics at full whack, actually giving the wrong impression of the game. It's not Nate's fault that this is the case, it's just sadly how...
I'm... not completely sure that's a good thing, the lead designer not completely understanding his own game.
I can't say it surprises me, even with MGS, Kojima was always stark-raving mad, just throwing in things for the bloody sake of it. It would take a genius the level of Hawking x Einstein x Turing just to understand half of what nonsense is said. That doesn't mean they aren't great though, and i certainly expect this to be great.
I'm looking forward to playing this and, frankly, all of the Dark Pictures games the devs make. There aren't enough horror titles out there and a developer going through all the tropes interests me greatly.
Same as every game with them, the balance is lost because it's been developed with microtransactions in mind. Bethesda removing them and leaving the game feeling wrong just proves that. It's shit and Bethesda are quickly turning into yet another scummy publisher.
That's the best way to play it. Too many stories try to draw attention to the elements and it comes across as "LOOK AT WHAT WE'VE GOT". Actually playing it straight, just showing the world as-is, rather than trying to frame it, should make for a more engaging and immersive story & world.
Johnny Mnemonic! Come on people!
I do have a lot of time for Keanu Reeves though, think he's very underrated and I imagine he has brought quite a bit to the character.
It should certainly be interesting about changing the world, increasing the replay value as well. I'm looking forward to Dying Light 2 anyway, enjoyed the first. Thankfully it never hit dev limbo like Dead Island 2
It makes sense that they would, expanding their output of games into that of a different variety. Microsoft would also be smart looking at asian devs that make F2P & mobile titles, a massive market and source of revenue in Asia.