As others have said, I'll be all on the PC. I'll use consoles as well, for exclusives, but PC will always be my priority.
This is how it should be. Microsoft cocked up royally a number of years ago, forcing studios into certain paths, that made them lose the whole Xbox One vs PS4 battle in a dramatic fashion. Actually paying attention to studios, letting them work with each other and on what they are passionate about will only bring good results.
Dreams has already been used to make some very impressive games. I can imagine it being pretty damn great for VR titles as well.
That could be incredibly useful and the displayed image alone shows a dramatic improvement.
The ZA army titles always seem to be decent, so I'm in!
I'm certainly looking forward to this. I don't mind the delay at all, it's going to make the game better for it.
I'm not sure that FC5 is the ideal game to be testing such things in, possibly work with a more MP focused and intensive game, but should the tech work as promised then it will be good for gamers.
Rightfully so. I genuinely hope that all this recent talk from MS about dev team freedom and on the creation of genuinely lasting and epic stories not held back by the money-men comes to fruition.
There's no doubt about that. If anything, games need to explore narrative without violence, if only to finally stretch themselves a little and create new experiences. Violence, shooting, etc will always have it's place in games - fighting is usually the way games test you - but there are ways to go without.
Certainly looking a damn sight better than it has done in the past. I'm no NVIDIA fan, but Raytracing really does make a big difference.
Eh, not a chance in hell. General PR speak.
EA has had some quality in Star Wars but other releases like Anthem show a lack of focus on quality.
Well, so long as it doesn't sabotage the single player, fair enough. The problem with D3 was the adjustments made to the game to account for shoved in features (auction house). They need to focus on the core game here and worry about the rest after.
I'll definitely agree there, does look better!
I remember buying Demon's Souls back when nobody else had even heard of it, having imported it from Asia. I WAS ONE OF THE FIRST, PEONS.
DS5 is looking very much like the DS4 really. No complaints other than I still think the controller is a bit small for my large hands.
DS5 looking like DS4 really. No complaints there.
Chances are it'll be a sale purchase for me. Shenmue is such a big name with a lot of history though, so It wont be one I miss.
It's a shooter, so I can't say I'm enthusiastic about it, but Microsoft really seem to be engendering support from devs lately. They've made a good turn and hopefully it continues.
If I were a betting man, and I am, I would say that Stormdivers won't be successful. There's too much competition, from the mammoths like Fortnite, Apex and PUBG, to further competition from AAA games with a battle royale mode like CoD.
There's too much competition and unless Stormdivers brings something unique to the mode, it just isn't going to work. "Simple yet deep" already exists.
I fully appreciate that statement. Yes, if the data sizes are much larger then the benefit will be less, but that's just par for the course. The problem I have is that if games become that much larger that SSD benefits aren't fully seen, it will be prohibitive because price per GB on SSD's is still considerably higher than that of HDD's.
Of course, since Sony make their own, they can put SSD's in the PS5 at cost, with the data side of the business simply...
60FPS should be easier, but as others have said, I imagine this wont be the case as consoles move to 4K. Consoles will invariably be stuck at 30fps.