Early Access to Hades 2 Faces Criticism by Some Fans

Hades 2 image of the moon

Hades 2 is in the early access phase. Unfortunately, that means there are many details that still need some fine-tuning. Some of the details and redesigns amaze the players. Fans are trying to walk the line between constructive criticism and just plain old disparaging comments when discussing the early access to Hades 2.

Power Perception in Early Access – Is One Weapon Over or Undertuned?

It all started with a well-meaning thread by superzaropp. They wanted to express their dissatisfaction with the Umbral Torches. This fan said: “The worst thing is that for a weapon with so many drawbacks, you’d expect it to have incredible damage to make up for it. But I feel like pretty much every weapon can be built to output more damage than the torches”. The fan’s solution is: “The Umbral Torches desperately need stagger”.

Other players quickly pointed out some of the ways to get the best out of your Umbral Torch. First off, it was established that adding Stagger might not be the right solution for the Umbral Torches. Tahmas836 remarked: “I think projectile speed on the attack is the way to go, they’d feel less awkward to use outside of point blank”.

Another player, NDRob, noticed: “The problem with torches is that I have a high win rate with them, even though they don’t feel as fun as some of the other weapons. They aren’t going to straight up add stagger if people are already winning with them. They would need to be some other downside to match”.

Other players contributed by saying that Stagger was the most overturned mechanic and that it would be broken on special. Finally, pagsball graced everyone with a solution. They explained: “Torches are great – all you have to do is build for Cast and not use Attack or Special. Just like with the axe [the Moonstone Axe]”.

Melinoe practices swinging the Moonstone Axe against training dummies in Hades 2.
Image by N4G Unlocked

Fan Critique Can Sometimes Go Overboard

The Hades 2 community is generally very helpful. Unfortunately, some players don’t have any consideration for early access games. This raised the question of whether you should critique an unfinished game and in what way. Is getting complaints the entire point of early access?

As VFiddly put it nicely: “There’s a difference between constructive criticism and b***hing, and a lot of posts here are the latter, not the former”. AlanLight12 took it a step further. They said: “Just cuz you have an opinion it doesn’t mean it needs to be heard or it’s good or it’s even remotely well informed. I hope the devs really filter the opinions when it comes to this game”.

Hotfro was on the opposing side. They pointed out: “All feedback is valuable for devs to read. It’s up to them what they want to change or fix”. Apparently, Hades 2 developers read the suggestions. As per AdmiralUpboat: “Most of the gameplay changes were community inspired. So keep complaining everyone, just keep it civil of course”.

We get it, sometimes an unbeatable boss or an unusable weapon can be extremely frustrating. It happens to the best of us. In those moments, it’s best to take a couple of deep breaths before venting on social media. Nowadays, developers actually check in with their fans. Why not use that as an opportunity to help them create a better game for everyone? If you encounter a problem, report it, but try to do it in an appropriate manner.

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