Gastón, from Twinfinite, gives his opinion on how Dark Souls titles are a lot more than just difficult games and why this should be taken into account in any comparison made against other titles.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
I prefer a Challenging series over something that is just full of cheap shots and BS kills.
A more realistic challenge based off of a higher level of detail to present a more fierce degree of difficulty is OK by me.
......besides I got a bin full of cheap controllers to break during Gamers RAGE!
Trial and error, rinse repeat. Oh hey that's the entire game.
The game is hardcore. This series doesn't care about your feelings one bit. It's like the game laughs at you when you die then tells you to suck it up and try again.
The saddest thing about Dark Souls is that a lot of people see this game as a pissing contest and not just a great game.
Dark Souls' difficulty aspect is greatly exaggerated and people forget it's a beautifully-crafted game first and foremost. Plenty of arcade games are more difficult than dark souls. Most people who have played DS have finished it. That alone means it's really not that hard. The game is designed in a way that you die frequently, but that doesn't mean it's hard
IMO Dark Souls has amazing character development and class depth. It is the main reason why I like the Souls game. The difficulty just really shows you have to learn the RPG elements and game mechanics. IMO they are a prime example of good game design. That is why a difficulty mode in a Souls game is a joke. The games also have great lore, and unique enviroments that tell a story and immerse you into the world.
The Souls games are much more than a challenge they are truly well crafted unique experiences