This seriously needs to stop.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Oh man, this on so many levels. If it's hard, it's automatically the Dark Souls of this genre. Hell, gamers of today simply don't have access or play games like ones from back in the day. If Dark Souls was hard, I'd hate to see someone play Mega Man 1 or even Teenage Mutant Ninja Turtles on the NES.
Wow. This is the Dark Souls of requests.
The bloodborne of complaints in this article...
I'm cool with having hard genre of game be called "dark soul like". I mean we have "rougelike" and the like, so why is one more unacceptable?
Especially if the game doesn't play like Dark Souls.