Review of Ray Gigant, RPG game with turned based combat. Unique and multiple battle mechanics forces players to strategize to fight of the threats of the Gigants.
The PlayStation Vita has become a haven for RPGs, but there is one particular type that has really made itself at home on the system. People who love first-person dungeon-crawlers with turn-based battles and often customizable parties can find tons on the system. Developers like Experience and Compile Heart have taken to the system. This means people who enjoy level grinding and customizing characters have plenty of options to choose from when looking for a new game to play.
VGChartz's Adam Cartwright: "On 28th October 2015 an interesting shift happened in the market for physical collectors on Vita. A small spin-off from the development studio Mighty Rabbit Games released its first physical game - Breach & Clear - which managed to sell out of all 1,500 copies that had been printed within a few seconds, sparking the birth of a company that would release an unprecedented 34 further titles within two years.
I recently had the chance to interview one of the founders - Douglas Bogart - to find out how the business had grown, how the Vita factors into their plans going forward, and what he thinks about the ever-growing market for indie physical releases as a whole."
I still own a shrink wrapped copy of their original run of Breach and Clear. :) Since then I've bought several of their releases.
Developer Experience’s Ray Gigant is one of the best dungeon crawlers to make its way to the Vita in recent years. Sadly, the game never saw a physical release when it made its way to Sony’s handheld last year. Thankfully, that’s about to change.
This game not only got me into dungeon crawlers, but now Experience Inc. is a dev I keep an eye out for. It was a fun platinum.
I'm about twenty-four or so hours into it, and I would definitely recommend it. The learning curve is great in this game. I'm pretty much a newbie when it comes to this genre, having playing Operation Abyss(made by the same developer) for about ten hours. This game fixes every issue I had with Operation Abyss, from the battle system, to characters, to story, to leveling, character design, frankly I cannot think of one thing that wasn't changed for the better. There are some quirks, however. For one, the localization is a bit spotty at times, from simple grammatical errors, to sentences being much longer than they need to be.
I would 100% recommend this to anyone curious about the genre, and is looking for a good story.
I'm few hours in I'm enjoying it. Also this my 1st full dungeon rpg. This one especially I like how they show the character and have them animated unlike others games. All it needs is to show them attack.