Forbes:
I don’t understand Destiny’s success. Or rather, I don’t understand the ferocity of its fans. Perhaps this is simply the curmudgeon in me, the gamer that never quite understood or liked the things that make massively multiplayer online games what they are today. I don’t understand why every tidbit of Destiny news is so voraciously devoured—whether that’s simply news that you can buy the awkwardly named Gjallarhorn at the intrepid merchant Xur, or that said weapon and its brother Thorn are getting nerfed. I’ve never felt particularly attached to a weapon in a video game, except for maybe the Balder Side Sword in Dark Souls. But even that, I wouldn’t expect to read about in multiple gaming outlets multiple times a year.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Wasn't Destiny designed for casuals in the first place?
Even though the headline is pure ClickBait, it is a pretty informative article. Destiny is streamlining so many parts of the game for the better.
A great article by Forbes with interesting information inside.
People still play destiny?
Says the game is more casual friendly - still doesn't add matchmaking for raids and nightfalls.