Electronic Arts has revealed its Q1 FY16 earnings results and according to them, the PC is the second – if not THE – most profitable platform for the publisher.
EA has announced it will engage in a shareholder-pleasing share buyback program just a couple of months after mass layoffs at the studio.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
PC won't overtake consoles any time soon because of the rampant pirating
No surprise because PC has always been hugely profitable for EA. Back in the day during the North American video game crash, EA survived and thrived off of the PC platform.
Its a shame that the PC gets such shoddy ports often from the big publishers despite bringing in major profits
You'd think that PC should be with out a doubt the most profitable platform for almost every major title out there, with Steam boasting about their "120" million users, but nope.
35 million current gen owners are alraedy showing us that they buy more games (especially if combined) than those "100" million active users............It's really quite pathetic.
Even franchises that used to be PC exclusives are selling better on consoles, like Farcry and The Witcher 3.
Again that's 35 million VS "100" million.
Can somebody explain? The numbers don't add up.