Gadgets 360 says: "All said and done, Dark Souls: Remastered’s combat alone makes for an experience that’s near transformational. Combine that with great looking visuals and it’s a huge enough upgrade that makes up for the lacklustre UI and the absence of bonus content like, say, a photo mode. Dark Souls: Remastered is not the definitive version of the game, but it's close enough."
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
GF365: "Exceptionally powerful enemies in games are almost always more difficult to defeat than ordinary enemies. But there are instances where these supposedly powerful foes turn out to be just pushovers. These are some of the easiest boss fights in games that aren't easy."
Patches is 'dim-witted'? I don't know about that. That's what he wants you to think maybe.
I don't remember TW3 bosses being easy but I played it on Death March and a crippled peasant armed with a broken twig could one hit kill you.