Standing-based virtual reality (VR) experiences have become viable much faster than many had anticipated thanks to the HTC Vive head-mounted display (HMD) and its Room Scale user tracking. This feature, provided by partner Valve and its SteamVR system, allows players to walk around the real world in a small area and have these movements replicated in-game. Despite these advances, Sony Computer Entertainment (SCE) is still ‘strongly advising’ developers to create seated titles for its PlayStation VR HMD for PlayStation 4 in the name of safety.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Viveport, the VR retail platform from HTC is now giving developers 90% of their game revenue, instead of a 70/30 spilt like Steam.
It could be free and it wouldn't matter at this point. There isn't really a PCVR Market and I say that as a PCVR user. It is modders and enthusiasts with a few retail products on Steam.
I can see their concern... https://www.google.com/sear...
The TV scan-out and social experience is still being promoted -- I'm guessing since ppl will use VR alone (most of the time) and wont have a person in the room to hold a wire, warn them of the coffee table to their left, etc.
Safety first! Also, what happens if they scare you so much that you run with the wire and stuff attached to you.
Well there goes my plans to develop a running into walls simulator... It felt so real too.
Not just for safety reasons but practicality too.. I don't want to be playing games where it's recommended I stand when I play.