Pokemon remakes always bring a retooled experience of a generation of Pokemon games we loved, with enough extra locations, battles, and even Pokemon to keep us playing for months. At the same time, the remakes retain what makes their predecessors unique. This rings true for Pokemon Omega Ruby and Alpha Sapphire, which is a blessing and a curse. A dark horse in the franchise, Ruby and Sapphire proper acted as a soft reboot for the series as a whole, featuring a brand-new region, new Pokemon, a new Game Boy, new everything. Being remakes, Omega Ruby and Alpha Sapphire retain some of the awkwardness found in their forerunners, but put a much-needed Pokemon X and Y coat of paint on a familiar world.
From Nintendo Life: "It's time to dust off your 3DS and your copy of Pokémon Omega Ruby and Alpha Sapphire, because people have been reporting that their cartridges are no longer working, almost seven years after the release of the game.
A few people on Reddit and ResetEra are making sure to test their copies, and it seems like only the PAL version is affected, although it's not clear what might have caused the issue yet."
15 years after Pokémon Ruby and Sapphire’s release in the west, Jordan Ramée explores why Game Freak broke away from the connected narrative established in Kanto and Johto, why Generation III feels so different from those that came before it, and how Ruby and Sapphire revolutionized the Pokémon franchise forever.
After pouring hundreds of hours over 10 years into the beloved Pokemon series, Gazette gaming columnist Jake Magee’s time with it might be coming to an end, he writes.
TL;DR:
"I don't want to buy a Switch, The Pokemon Company is obviously developing Pokemon games for the Switch, so I am no longer going to play Pokemon."
There. That's basically everything in two sentences.