It doesn't have any exclusive titles bogging it down.
Madeforgaming is so late it didn't realize Automata sold way higher than Square expected.
To think, I'd be playing this, and all they had to do was not ditch Wulong.
Evil Within was great. Glad it isn't a one-off.
Too much of a Devil May Cry fanboy to be interested if I'm gonna be completely honest. Tameem committed a cardinal sin there and I'm just not ready to forgive it.
In retrospect Heavy Rain really was an adventure masterpiece. Choices really mattered in very big ways. Characters would end up dead and the game would just chug on. Really hoping Detroit brings that back. It was sorely missed in Beyond.
I'm a grown-ass man, I'll do what I want.
Just bought my copy a couple of days ago, and it really is a great experience. It's everything that made the first game great and more.
Now this makes sense. A good demo can make a world of difference. Still convinced Prey's lackluster demo is what ultimately hurt its sales.
She was a hermaphrodite, sure, but that was learned much later on. To most people, including those who had only beaten the game once, she was just a girl in a very sexy outfit.
Except provocatively dressed characters didn't save Nier 1 from obscurity either.
https://vignette2.wikia.noc...
I feel it's more good timing and luck than anything. Nier had been picking up a renewed interest a bit before Automata was known to be in development, and was reaching a higher cult status. Platinum also had somethin...
Soft engine has you covered.
Convention gets boring fast. Devs like Yoko Taro are finally getting noticed in the west specifically because people want something different.
A lot of people weren't really impressed with the demo, either.
After such a great successor to ICO, a successor to Shadow of the Colossus is only fitting.
Said the pot to the kettle.
Same here. Netflix has been really spotty lately. When they hit, they hit hard, but when they miss....
New enemies are practically a given considering the claw marks in that tree in the trailer.
Also bear in mind that there were several infected animal concepts, including an infected elephant, that were scrapped in part 1. As the world's getting more primal, infected animals would be a fitting gateway to a huge variety of enemies.
I feel the gameplay will be fundamentally similar to the first game, while adding several features and polishing up what we're familiar with. The real differences will likely be in what you end up doing with those mechanics. Part 1 was about surviving and getting by, with or without killing; the point was protecting yourself and Ellie (and vice versa) which tied into the theme of love. Part 2, being specifically focused on hatred, could be a more aggressive experience overall.
It's come closer to 3&K's quality than anyone else, and it easily surpassed Sonics 1 and 2. If and when Headcannon makes a sequel, we could see the dawn of a new 2D golden age. Their engine is a masterpiece.