Well, starting with the PS4 Pro all PlayStation consoles are backward compatible as well. Considering that the price of the console is similar (or lower) than a price of a new GPU alone, such comparison isn’t far fetched….
And great! Maybe more developers will go back to focusing on story and gameplay, not on „making services”!
“There is no other example in the video game industry of a game getting a complete remake so soon after the original release”? Not really - Ghosts of Tsushima upgrade to PS5 was also $10 and pretty close to the original PS4 release - so nothing really new here.
Regardless, no one beats GTA V which was released 3 times (so far ;-)) without any free upgrade path…
The same what happened to PS VR2 - full shelves everywhere you look since the day one?
Well, while I completely agree that “we don’t need more open world stuff”, I don’t see a reason why it should lower the score. If I don’t like an OPTIONAL activity - in a game or in real life - I don’t do it and that’s it. As long ans there is a choice - why would it bother me?
Yeah, for IMAGE QUALITY - which isn’t that surprising considering that Xbox has to render only half of what PS5 does ;-). The gameplay itself isn’t mentioned too much in the video, apart from the information that the default Forza settings are not great…
Yeah, sure, and video streaming services haven’t impacted sales of movies and TV series ;-)
Not the whole game, sorry :-). Only all of the "arena fights" side-story...
For me Oblivion was definitely at the BOTTOM of the top-3 list. The main reason: enemy scaling, which removed any incentive to level up your character. I managed to finish the main story on 5th or 6th level (despite completing some side-stories along the way, including all arena fights, on a single sitting ;-)). Also, I don't like games when I start as a "hero" from the very beginning, without any effort from my part.
Average (casual) player spends between 10 and 20 hours on a single game. It gives $3 / hour for a full-priced title - without microtransactions. Even if majority of players spend 60 hours on a single game (what is not true), it still gets us only to $1 / hour.
Sure - there are individuals who spend hundreds of hours playing single game, but if you would like to build a market only around them - good luck :-)
I’m probably in the vast minority of people that had a biggest issue with Ellie’s motivation, not Abbie’s. In general revenge doesn’t motivate me very much - not for a long haul at lest. I didn’t like what Abbie did, of course, but as soon as her history was revealed, I was able to accept it - especially that this story was concluded early in the game.
Building the whole game around Ellie’s revenge was too much for too long, though. How’s Ellie’s revenge was more justified than Abby...