"Chiptunes don’t translate to a vast orchestral piece as easily as one might think.
Performing a videogame composition once and then looping it for another go may be passable in some venues, but in the case of an orchestra playing the widely cherished The Legend of Zelda series soundtracks, there needs to be an added level of pizzaz to spice it all up. With The Legend of Zelda: Symphony of the Goddesses, this includes selecting tracks that best represent specific games and tying them into a movement that tells that game’s story.
Producers Jeron Moore and Jason Michael Paul have spoken passionately about the formation of the show, so it only seemed fitting to continue along and talk to Chad Seiter, the symphony’s orchestrator. You might know his name from some of his film and TV composing work for Lost, Fringe and this year’s Star Trek game." - Patrick Kulikowski
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.
Here's how to get a new fan made PC port of Nintendo classic Link's Awakening running on Valve's Steam Deck.