50°

Steve Jackson On How To Survive as an Indie

We talk to Games Workshop founder, Fighting Fantasy gamebook writer and professor of game design at Brunel University, Steve Jackson.

"Follow your dream. It is indeed a tough market out there. But if it works you will never regret being your own boss," he tells 100% Indie.

We're not worthy! We're not worthy!

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100percentindie.com
70°

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.

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videogameschronicle.com
80°

Dungeons & Dragons' Latest Update Finally Fixes Monks, And Pretty Much Everything Else

D&D's Unearthed Arcana Playtest 8 has Wizards of the Coast offering some great tweaks to monks, bards, and barbarians as the pieces fall into place

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thegamer.com
40°

How is Dungeons & Dragons different to videogames?

Dungeons & Dragons and videogames are both 'games' goes the general understanding, but how are they inherently different to one another and what is it about their designs that cause us to interpret them in wildly disparate ways?

Join Indie By Design's John Robertson and Stace Harman as they discuss the fundamental approaches to design that lead to videogames and Dungeons & Dragons being viewed, by their players, as very different entities to one another.

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indiebydesign.net