Frosty of GameFocus gives us his thoughts on why video game violence should fade.
BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.
thatgamecompany announced earlier today that Sky: Children of Light is finally coming to the Nintendo Switch this June after many delays due to the pandemic.
A look back at thatgamecompany’s seminal work nearly a decade after its PlayStation debut.
At first I was reluctant to spend $20 for a 2.5 hour game but man, it was worth it. What an amazing game.
Like the author said, I agree that gaming will evolve, but violence will always have a place in games, at least in part. Conflict can be achieved easily by violence and games center around conflict.
Some great games are based around violence. It all has to do with the story.
This artcle should fade.
After reading this article I'm convinced that the reason given for why violence should fade in games is because the author personally enjoys non violent decision based games a lot. Sure, it seems like there's some valid point in there about gaming evolution being held back by overdone violence but if you really analyze the piece it just doesn't make any damn sense.
I keep saying more or less this.
If you don't agree with this guy, you can only be a pubescent teenager, at least in your mind.