Edge writes: "Visiting Rockstar's HQ for a look at Grand Theft Auto: Chinatown Wars, we also felt duty bound to talk with vice president of creative Dan Houser about the wider world of Grand Theft Auto, and specifically the fourth instalment, on which he and the Rockstar North team are obviously still working as they prepare the first of two episodes of downloadable content, due for release over Xbox Live.
Q: Looking back at the launch of GTAIV, what was it like from your perspective?
A: Nerve-wracking, always nerve-wracking. The bigger the game, the more nerve-wracking. It was a smoother movement from GTAIII to Vice City to San Andreas, and then we hit various political roadbumps in the intervening years, and also we had to deal with a movement on to the new hardware, with technical roadbumps and so on.
The challenge in some ways was outside of the process of making a game, in terms of what we do using experts from Microsoft and Sony to come in and work with the hardware – there was the American government and the crap that went on through 2005 to 2007. So I suppose there was more pressure than there was even with San Andreas. So the sense of relief when it all went off was even greater."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?
For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.
Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.
But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.
I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR
"Grand Theft Auto" publisher Take-Two Interactive is working on an "significant" cost reduction plan following mixed earnings results for its October-December 2023 quarter
Really good read.