Critical Gamer's Stephen K writes: Sixteen years is a long time.1994 to 2010; that’s the kind of break we’re talking about with the original Sonic the Hedgehog series. In the realm of videogames, that’s long enough to go from Doom to Black Ops. The first three games (and echidna-powered expansion pack) were a distant memory at this point, but some held on to a simple truth: To be this good it takes AGES; to be this good it takes SEGA. Their good faith was finally returned with Sonic the Hedgehog 4, a series of episodic downloadable games backed by delays and a future of vague hand-waving. Good news for sure, but muddled. Is this a single, complete product or a mini-saga of separate games? Why choose such an unconventional method of distribution? Is it even worth chasing memories of peeling cartridge labels covered in dust? The question must be asked:
“What on Mobius is up with Sonic 4?”
SEGA has announced Fearless: Year of Shadow, a campaign that celebrates Sonic the Hedgehog and his brooding acquaintance, Shadow.
GamesIndustry.biz writes: "Relic is best known for the Company of Heroes and Dawn of War games, and recently developed the new Age of Empires for Microsoft. Relic will transition to an independent studio and will no-longer be part of the Sega group of studios.
The majority of the 240 job cuts are across Creative Assembly and Sega Europe, while there will be a ‘small number’ cut from Sega HARDLight. There was no mention of other Sega UK studios, including Two Point Studios and Sports Interactive."
Sega had such a turbulent existence from the mid-90s to when they dropped out of console manufacturing entirely in 2001, it’s understandable if you’ve never heard of the Genesis Nomad.