Gran Turismo Creator Kazunori Yamauchi Immerses Himself in Car Culture
Kazunori Yamauchi took a break from working on Gran Turismo 6 to check out the latest vehicles at the SEMA (Specialty Equipment Market Association) trade show at the Las Vegas Convention Center.
(Dev, Industry, PS3)
"When asked if GT6 would also incorporate 3D gameplay, Yamauchi said “to include 3D in the development is not very hard at all. That’s something we can do straight off, but I think we just have to wait for the hardware to advance.”"
I think that just settled it. A break in pattern, GT6 for PS4 it is...
IMO, if ANY SONY title were to implement 3D: I'd rather they do the multi-console setup where 2 consoles are connected by an ethernet cable producing one native image on screen. Since this feature is already applicable for multi-console/tri-screen setup and 3D is practically a dual image on a single screen, I simply don't see why this is not a verifiable option. It makes the 3D in it's NATIVE format without reducing resolution or frame-rate.
No wonder GT development takes so long, but lets be honest, if you were given the chance to experience the cars in real life you'd take it. No wonder the attention to detail is so high.
My dad only plays GT and likes to point out that it includes cars like the Chapparal 2j used in the defunct SCCA from the 70's which used a snowmobile engine to pump air under the car.
GT goes into this immense detail with every car (even a Fiat Panda) which no other game comes close to. GT isn't just a racing sim, it's a car encyclopaedia.
Personally I always enjoyed tuning a second hand Citroen Zantia so it live with a 458 Italia or driving the original Honda convertible which is built upon a bike chassis or taking a spin in one of Subarus first production car from the 50's.
Those are some sweet cockpits at GT Academy but WTF with them using the cheapest Logitech wheel? Man at the very least they should be using the Logitech G27 but personally I would choose the official GT5 wheel - Trustmaster T500. That wheel is a beast and how I rock GT5. Well the T500 and CSR Elite.
The t500 isn't that great. It's an overpriced wheel and pedal. Not to mention it breaks fast and the customer service isn't good. but if you have 600 to spend, its all up to you. I have a g27 and its realllllllly nice.
I am a member of nearly every sim racing forum on the net and I never heard of the T500 having a high failure rate / problems or poor customer service. Personally I question if you're not just blowing smoke cause of it's price tag since you old, "if you have the money to spend blah, blah, blah". Answer - why yes I do have the money and it was money well spent.
The T500 is one of the most powerful and accurate wheels on the market -$2K. I have owned nearly every wheel on the market, including the Logitech G25 and G27, over the past several years. The Thrustmaster T500 is in a completely other league compared to the G27. Fact, not fiction.
I just hope there is a greater variety of cars especially for the American and European cars. 1000+ cars is nice and all, but with 60+% of the cars being Japanese and half of those are Nissan skylines it just not doing it for me car selection wise.
IMO, this is why GT is king. Its made by a real car enthusiast not a greedy corp or just another dev.
I was Playing Shift 2 the other day with my friends and within 10mins we swapped it with GT5. My mate who has Forza 3 rather play GT5 when we meet up and I agree with what my friend says, as great as Forza may be, with all the bells and whistles (such as customisation and damage), when you boil it down to pure competative racing, GT5 is king and thats what owning a sim racer is all about.
Wow, it's pretty sad that you even think that the people in companies like SimBin, Turn 10 or Slightly Mad Studios, with all their dedication to racing sims, are not real car enthusiasts.
Turn 10 and the like have never developed software for usage on an onboard computer in a production car. And I doubt a manufacturer would approach them about such a task.
Sit in a Nissan GTR and you'll discover Polyphony have. Their logo even pops up when the system boots. It's really cool.
You see Polyphony has built a relationship with manufacturers that other driving devs can only dream of. They are involved and respected within the industry and the racing world across multiple disciplines. Things like setting up GT Academy take unbelievable dedication. It took fifteen years of immersing themselves in the car world to get to where they are today.
That is why, whilst I try to avoid being a fanboy console wise, I will defend Polyphony to the death. They've earnt a little respect, and whilst the competition is good they've still got a long way to go before they're close to GT.
Other devs might be enthusiasts but they have nothing on Polyphony. Polyphony breathes exhaust fumes.
Developing software for usage on an onboard computer in a production car! Ok... but why should someone even care about this when talking about games? It's like saying that Bosch are car enthusiasts unlike all the other greedy corps because they have their ABS system in every car produced in recent years...
Nobody said that Polyphony doesn't have great relationship with car manufacturers. They do, but this doesn't contradict the fact that other developers are also heavily involved with the automotive industry (even if not as much. PD built their relationships over almost two decades after all): Turn 10 for example partnered with car manufacturers like Audi, tire manufacturers like Pirelli and shows like Top Gear. And they did it in order to create a sim racer, not to put their software in some car.
If you read fei-hung comment, he implies that other developers are not car enthusiasts, but rather just a bunch of greedy corporations, and this is an insult to every hard working developer out there in those companies - especially considering how some of them like SMS are so dedicated with visions like Project Cars.
Also, he implies that GT is "king" - but your comment is actually about how much PD is involved with and respected within the automotive industry. This can be totally different: you can have the utmost respect in any industry, but your actual games might still not stand up to other games in their overall quality.
The reasons u gave about PDs relationship with the automobile industry is the reason for my opinion. The involve themselves more so than any other dev in the world of racing and cars.
GT was made as a result of being enthusiastic and passionate about racing and cars and not as a competitor to a successful gaming franchise.
Its like community workers who are involved with various aspects of the community and politicians who arent.
It is probably wrong of me to say the other devs arent enthusiastic as they might be, but no one is as involved as PD due to passion and commitment as PD.
Its his life
I think that just settled it. A break in pattern, GT6 for PS4 it is...
I'd rather they do the multi-console setup where 2 consoles are connected by an ethernet cable producing one native image on screen. Since this feature is already applicable for multi-console/tri-screen setup and 3D is practically a dual image on a single screen, I simply don't see why this is not a verifiable option. It makes the 3D in it's NATIVE format without reducing resolution or frame-rate.
My dad only plays GT and likes to point out that it includes cars like the Chapparal 2j used in the defunct SCCA from the 70's which used a snowmobile engine to pump air under the car.
GT goes into this immense detail with every car (even a Fiat Panda) which no other game comes close to. GT isn't just a racing sim, it's a car encyclopaedia.
Personally I always enjoyed tuning a second hand Citroen Zantia so it live with a 458 Italia or driving the original Honda convertible which is built upon a bike chassis or taking a spin in one of Subarus first production car from the 50's.
Beast!
Related image(s)
The T500 is one of the most powerful and accurate wheels on the market -$2K. I have owned nearly every wheel on the market, including the Logitech G25 and G27, over the past several years. The Thrustmaster T500 is in a completely other league compared to the G27. Fact, not fiction.
I was Playing Shift 2 the other day with my friends and within 10mins we swapped it with GT5. My mate who has Forza 3 rather play GT5 when we meet up and I agree with what my friend says, as great as Forza may be, with all the bells and whistles (such as customisation and damage), when you boil it down to pure competative racing, GT5 is king and thats what owning a sim racer is all about.
Cant wait for GT6!
Sit in a Nissan GTR and you'll discover Polyphony have. Their logo even pops up when the system boots. It's really cool.
You see Polyphony has built a relationship with manufacturers that other driving devs can only dream of. They are involved and respected within the industry and the racing world across multiple disciplines. Things like setting up GT Academy take unbelievable dedication. It took fifteen years of immersing themselves in the car world to get to where they are today.
That is why, whilst I try to avoid being a fanboy console wise, I will defend Polyphony to the death. They've earnt a little respect, and whilst the competition is good they've still got a long way to go before they're close to GT.
Other devs might be enthusiasts but they have nothing on Polyphony. Polyphony breathes exhaust fumes.
That's my incoherent rant for the day. :)
It's like saying that Bosch are car enthusiasts unlike all the other greedy corps because they have their ABS system in every car produced in recent years...
Nobody said that Polyphony doesn't have great relationship with car manufacturers. They do, but this doesn't contradict the fact that other developers are also heavily involved with the automotive industry (even if not as much. PD built their relationships over almost two decades after all):
Turn 10 for example partnered with car manufacturers like Audi, tire manufacturers like Pirelli and shows like Top Gear. And they did it in order to create a sim racer, not to put their software in some car.
If you read fei-hung comment, he implies that other developers are not car enthusiasts, but rather just a bunch of greedy corporations, and this is an insult to every hard working developer out there in those companies - especially considering how some of them like SMS are so dedicated with visions like Project Cars.
Also, he implies that GT is "king" - but your comment is actually about how much PD is involved with and respected within the automotive industry. This can be totally different: you can have the utmost respect in any industry, but your actual games might still not stand up to other games in their overall quality.
The reasons u gave about PDs relationship with the automobile industry is the reason for my opinion. The involve themselves more so than any other dev in the world of racing and cars.
GT was made as a result of being enthusiastic and passionate about racing and cars and not as a competitor to a successful gaming franchise.
Its like community workers who are involved with various aspects of the community and politicians who arent.
It is probably wrong of me to say the other devs arent enthusiastic as they might be, but no one is as involved as PD due to passion and commitment as
PD.