IGN writes: "By far the coolest weapon we saw was the vortex grenade, which when tossed and detonated creates a swirling gravity well that sucks up all land, enemies, and objects in the vicinity. If you happen to shoot rockets at the anomaly when it's active, it'll even pull in those projectiles, resulting in a more powerful explosion when the whole thing collapses."
YouTube’s ‘John GodGames Emus’ has shared some video showing Jurassic: The Hunted, Chaotic: Shadow Warriors and Fracture running in the latest DirectX 12 version of the best Xbox 360 emulator, Xenia. These games came only on consoles and the first two titles appear to be playable in Xenia.
"ZL: The reception was less than underwhelming. Fracture is one of those games that has already been forgotten; “terrain deformation” failed to impress gamers, the struggle between the Pacificans and the Alliance (though I’m not sure who they’re aligned with) inspired no one, everyone hated the main character and the online servers are host to nothing more than tumbleweeds."
We're well into the first week of August, and the summer's hottest days could be just ahead. There's still a debate being waged over climate change policies proposed to help curb its effects, but in some video game that debate is over and the effects of climate change lead to a bleak future. We speak to Dr. David Robinson, New Jersey State Climatologist and Professor in the Department of Geography at Rutgers University, to find out if these video games' vision of a post climate change future holds more fact or fiction.
Wow. This is an incredible read.
I will be voting up the article and the site. Thank you for submitting this!
Well written, thought provoking and intelligent. Great job to Steven Wong.
This game has been bobbing along under the radar abit...I didn't even realise it was this close to release that people were doing previews.
It look a bit close to Haze, but I really do hope this does bring something new to the table.
Halo Killer??
Terrain deformation done on next-gen consoles certainly has potential. Can you open little canyons right under the opponents for them to fall into? That would be tight. Anyway I look forward to hearing more about this.
Terrain deformation has been done to some extent before on last gen consoles. Red Faction anyone?
But the implementation looks a bit sub par.