The rumour begins on NeoGAF, where a user has stated that their friend has a source whose a developer within a company that does work “on pretty much every system”. And according to them, Epic has Unreal Engine 4 running on the hardware, with Nintendo specifically tweaking the hardware to make it happen.
MSI celebrates the 20th anniversary of Monster Hunter with this unique bundle that features a matching RTX 4060 Ti and game controller.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
NE: "Kirby's been on more than a handful of adventures, and we've gathered a list of 10 of the best Kirby games here."
wii-u maybe top dog when it releases, but when the next xbox/ps4 come out if its the only one that can't run Unreal Engine 4 then they could lose a lot of multiplatform support. I don't see developers using two engines on AAA+ multiplatform games just like now multiplatform games only release on 360/ps3/pc, no wii.
They want the Wii U to cater to all markets.
I'm pretty sure a modernized 4870 and a Power 7 CPU would be able to run it in the first place.
Anyways, I'd expect that they'd do this. Nintendo wants 3rd party support back, so why wouldn't they support the UE4? Supporting that engine guarantees 99% of all multiplats will be put on your system. I'd say this is pretty much a given.
Considering how many games use UE this gen Nintendo would be stupid not to.
Seems legit, I believe ninty is trying to grab the hardcore gamers again so that is why they are working with Epic games, the owner of UE 4