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Why Your Quick Time Event Makes Me Hate Your Game

MTV Multiplayer - I've tried to consider some kind of devil's advocate post to the one you'll find here, some ironclad defense of Quick Time Events as a whole that could neatly justify their existence. Some shield of reason that might otherwise protect this go-to mechanic from—what is for me—what is becoming a ceaseless tide... well not rage, but frustration. For a while now, I been been somewhere in the continuum between "bored with" and "resigned to" the idea of QTEs pervading lazy and slapdash game experiences, but I think the last straw, the one that put me in the "fed up" zone was encountering it in a game that I liked, that otherwise had the mechanical and technical chops to keep me engaged.

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