Zeitgeist Game Review says:
"I’ll tell you what, I’ve been in heaven for what seems like ever now with the recent releases of so many lengthy role-playing games. I apologize upfront for taking so long to release these reviews, but I would feel like I’m cheating my viewers if I didn’t complete these games before giving the reviews. Enter Dark Souls, the spiritual successor to 2009’s retardedly difficult yet immensely rewarding Action RPG Demon’s Souls! Like its predecessor, Dark Souls induces plentiful amounts of nerd rage and vein-bursting increases in blood pressure that likely will only appeal to the hardcore game masochists."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."