MP1st writes, "More info is slowly being trickled out about the retail version of Battlefield 3. We've already covered changes being made to the UMP-45 and other weapons, including the bolt-action rifles, as well as changes to the spawn system."
Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.
This Battlefield 3 Reality Mod installation guide will show you step-by-step on how to install the new reality mod by Venice Unleashed.
Battlefield 3 Reality Mod release is now set for July 17, and we get a brand new release date trailer that brings the action and grounded gunfights.
The amount of weapons in the beta was good, more is better.
Guns on guns on guns... I have a gun made out of guns.
i'm not sure what this means though...
the beta had lots of weapons that would unlock, but would either be useless (a rocket launcher that would only work against vehicles apparently, Anti-Tank mines, etc..) on operation metro, or would be grayed out and not able to be selected...
but form what I could tell, the beta did have all the listed weapons from the leaked list for the retail game...I'm not confirming that, as I only reached a level 27 or something, its just all the weapons were listed in the battlelog 'future unlocks' section...
so does this mean the actual game will have additional assault rifles, pdw's, lmg's, etc.?...or are they just saying the full game will let you actually use them...which is about as obvious as something can get...
And i don't think anyone is worried about DLC, and what it brings to the final release...thats what everyone hates about DLC in the first place...I can't believe publishers already willingly talk about DLC when the game hasn't even been released yet...
and for the record...no one was really saying the map was 'small'...they were saying it was linear, which the article kind of points out...it not being a 'bf' map had more to do with it having very contrived choke points that were unavoidable...I can't think of any other BF game, including both BC's, that had such blatant 'you have to go this way to get to the objective' meat grinders...BF is about being surrounded when defending, or having 100's of ways in when attacking...metro was none of that...everyone knew where attackers were coming from, down to 'its either this door, or that one' in multiple locations as you progressed through the round...which I think had the most to do with people easily going 3:1 while defending with upwards of 40 kills...and then the opposite while attacking...
granted thats not just the map's design, that was the lack of vehicles, and the beta not allowing you to effectively use squads with friends you actually know...I guarantee metro won't be half as bad in the final version assuming the squad system works right...the times I did get in with a friend on the same squad with our make shift chat function (read: cell phone)...we were animals...but just playing alone...it was a mess in the tactical play sense...
Me along with majority of the PS3 gamers are getting MW3 anyways. Online passes, day-1 DLC and terrible pop-in graphics and tearing no thank you.
thats a paddlin..