120°
6.0

WiiHome: Sengoku Basara: Samurai Heroes Review

WiiHome: "Play this game for an hour or two and we can guarantee that you'll be desperately seeking something with just a little more depth. There really is nothing to do but hack and slash your way through scores of enemies, and even that killing process isn't exactly refined!"

Read Full Story >>
wiihome.co.uk
90°

Achievements and the Rise & Fall of Value

Evan discusses how trophies and achievements can add or take away from value and gaming experiences.

Read Full Story >>
bitcultures.com
Kyosuke_Sanada2887d ago

Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.

Eidolon2887d ago

I like trophies, it's kind of a public list of games you've beat the crap out of, I've made a few friends online based on trophies. The reason why trophies and gamerscore are fun is because it's a number that keeps growing, and the trophies set a goal to increase it, it's a game in itself. I wouldn't want no new weapon for beating a Dark Souls game, thank you, give me the plat or at least the trophies for beating all the bosses.

Eidolon2887d ago (Edited 2887d ago )

Doom has you pretty much following a guide your entire playthrough for the plat, because there's so many easily missable collectibles that it would take 100+ hours if you wing it versus 20-25 w/ guide but it's a great experience. Some games have you grind for it, have you replay a game several times with only minute differences, I don't call that replay value.

250°

Sengoku Basara Graphic Novel Coming to Europe

International publishers Udon have confirmed that the official Sengoku Basara graphic novel series will be made available in Europe, beginning with Sengoku Basara: Samurai Legends Volume 1 next month. Based on the videogame franchisee from Capcom, the Sengoku Basara graphic novel series takes real Japanese historical events and figures, and makes them larger-than-life with dynamic character designs and all-out action.

Read Full Story >>
electronictheatre.co.uk
10°

The End of Hack and Slash Warfare games in the West?

For those who don’t know what Hack and Slash Warfare is, it’s a term that Ozzie has been using to refer to games such as Dynasty/Samurai Warriors and Sengoku Basara. Due to the fact that they really should have their own genre from regular hack and slash games. However things are starting to look grim on this front for fans of these style of games. Cancellations, poor marketing, and lack of support on the systems the game's main fans use has plagued these games over the past year or so. Wonder what Ozzie is talking about? Let’s begin the discussion shall we?

Read Full Story >>
reviewersunknown.com
zeal0us4618d ago (Edited 4618d ago )

Koei need some new ideas, listen to the feedback from its audience.

Personally it seems like koei keep throwing the same thing at us.

SW1->SW2 was actually a step up
DW3->DW4 was a step up
DW4->DW6 felt like an step down to me
*Haven't played DW7*

MostJadedGamer4616d ago (Edited 4616d ago )

DW4 was NOT a step up from DW3. DW3 was one of the greatest video games ever made. It was revolutionary. Its been all down hill since then because of lack of innovation, and staleness.