WiiHome: "Play this game for an hour or two and we can guarantee that you'll be desperately seeking something with just a little more depth. There really is nothing to do but hack and slash your way through scores of enemies, and even that killing process isn't exactly refined!"
Evan discusses how trophies and achievements can add or take away from value and gaming experiences.
Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.
International publishers Udon have confirmed that the official Sengoku Basara graphic novel series will be made available in Europe, beginning with Sengoku Basara: Samurai Legends Volume 1 next month. Based on the videogame franchisee from Capcom, the Sengoku Basara graphic novel series takes real Japanese historical events and figures, and makes them larger-than-life with dynamic character designs and all-out action.
For those who don’t know what Hack and Slash Warfare is, it’s a term that Ozzie has been using to refer to games such as Dynasty/Samurai Warriors and Sengoku Basara. Due to the fact that they really should have their own genre from regular hack and slash games. However things are starting to look grim on this front for fans of these style of games. Cancellations, poor marketing, and lack of support on the systems the game's main fans use has plagued these games over the past year or so. Wonder what Ozzie is talking about? Let’s begin the discussion shall we?
Koei need some new ideas, listen to the feedback from its audience.
Personally it seems like koei keep throwing the same thing at us.
SW1->SW2 was actually a step up
DW3->DW4 was a step up
DW4->DW6 felt like an step down to me
*Haven't played DW7*