The Reticule - Interview on Overgrowth

John Graham from Wolfire, developers of Overgrowth, takes a few moments to talk to The Reticule about development of the game so far.

The Reticule – You’ve been working on Overgrowth for quite a while now, how close do you feel you are to getting the game ready for release?

John Graham – We still don’t have an official release date because we really want to make sure we get Overgrowth done right. However, most of the internal engine tech is in place so the recent alphas have seen the addition of a lot of fun gameplay features like active ragdolls that try to protect themselves as they fall through the air, intricate combat moves like judo throws that require multiple character animations and assignable patrol paths for the AI.

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