For Daniel Erickson, writer on Dragon Age Origins and the upcoming The Old Republic MMO, conversation is one of the key ways games can capture the majority of real-life conflicts that are verbal, rather than physical. Creating conversation in games should be as fun as any of the more visceral aspects of games, he said.
“We always talk about when there's going to be the Citizen Kane of games,” he continued. ”There’s never going to be a Citizen Kane for ballet either. It’s a dumb concept. It’s a totally different genre of storytelling. Our biggest advantages is player agency so it’s what we have to put first.”
GF365: "If you’re a reader, this list of great games for avid readers is for you. Games are a form of art, and some have written literature in them."
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Talented writers can build worlds that are as wondrous as real-life. Here are the best lore-rich video games for you to get immersed in.
How'd fallout not make the list. Atleast over cyberpunk, tales , and halo. Fallout been around since what 96 98 and has 5 6 games into it. It's full of lore when you play it. I'd even add star ocean to a point.
narration is more important than lore i'd rather watch the story and characters in a more cinematic way instead of searching for notes and stuff that's why i love sony exclusive games like uncharted and gow and hate from software games
Half Life is the forefather of modern (western) gaming.
When it was first released, it was literally several years ahead of the competition. And then for Valve to repeat the same achievement with Half Life 2.....mind blowing graphics & physics, realistic facial animation, compelling story, fantastic soundtrack, deep well fleshed out characters and so on and so on.
If gaming has a Citizen Kane, then it has to be the Half Life series.