90°

PikkoTekk FPS Supports 1K Simultaneous Players Using The Power Of The Cell

This upcoming FPS will use server load balancing software across 6 cell servers, offering a seamless battlefield for up to 1000 players. Swedish network technology company PikkoTekk is trying to set a world record by creating a first-person shooter that can support up to 1000 players on one map. As seen in this video, the game will be playable in a browser and feature two teams: Tanks vs. Robots.

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tomshardware.com
4799d ago Replies(1)
TROLOLOLOL4799d ago

do i have to buy this? can i even play this lol

xtremegamerage4799d ago

Looking forward to playing around with that.

captain-obvious4799d ago (Edited 4799d ago )

a 1000 players ?
holy shit

found a vid
http://pikkotekk.com/worldr...

hellzsupernova4799d ago

that is epic 1000 players is madness!

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140°

999 Players All in One Game

Imagine 999 players all in the same area at once shooting lasers at each other, that's Man vs Machine.

HenryFord4471d ago (Edited 4471d ago )

Looks incredibly stupid.
(It is probably safe to assume that this is just a Proof-of-concept-thing, but I still doubt that 1000 players fighting each other is something I want to do - seriously: That is a little overkill, isn't it? On the other hand, if the area scales for this amount of people that could be fun)

DeadManMcCarthy4471d ago

Yeah it is a bit overkill plus imagine a hacker in there or hackers. It would be hell.

DeadlyFire4470d ago

Future Battlefield game might go to that extent in say 20 years. I think its a great concept. Technology can't keep up with it at the moment though. I say if you add in buildings, cover, vehicles, destruction, particle effects. Then wow, but that is years away from possible.

hazelamy4471d ago

impressive from a technical standpoint and all that, but it doesn't actually look like much fun.

DeadManMcCarthy4471d ago (Edited 4471d ago )

If they somehow managed to eliminate lag then this would be great but I see too much problems happening with this, there's already a lot of problems when there's 60 players in a PC game let alone 999.

pandehz4471d ago (Edited 4471d ago )

dam they should've gone 1000vs1000

Nevertheless very impressive

SamPao4471d ago

Well
There is planetside 2 already coming, wich looks way more impressive than this

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270°

1,000 Player FPS – Will It Work?

Back when Zipper Interactive first announced they were working on a massive 256 player shooter game for the PS3 a lot of folks were skeptical about how the end product would look. There is plenty enough lag to go around when you get an 8 player game of anything going and one person has a bad connection. How could they ensure that the game would not only be playable under such a heavy burden of network activity whilst maintaining the level of graphics that todays modern consoles are delivering?

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roboawesome.com
Dart894797d ago

Hmmm i'm quite intrigued to hear more about this game.

Moduserous4797d ago

Will it make any real difference in terms of gameplay if the player population is spread over too many digital square miles?

NukaCola4797d ago

I would like to see 500 vs 500 in a mideviel game. Imaging 1000s of swords spears and sheilds clashing, horses and catapults. that would be an epic cluster fock...lol

Capt-FuzzyPants4797d ago

Yes Nuka Cola yes. That would be awesome.But sadly i dont think anyone would develope it unless MM makes a LBP3 and gives us some ridiculous tools.

DA_SHREDDER4797d ago (Edited 4797d ago )

MAG is a modern day technical achievement for consoles. Sure there are MMO's with higher play count, but MAG virtually had no lag.

HK64797d ago

The only time I ever experienced lag in MAG was when MY connection was playing up.

THC CELL4797d ago

zipper said in a interview they could of added more players but 256 was ideal

bumnut4797d ago

Im not sure it could handle more. There was no lag but the 256 player games had framerate problems.

I don't think we will see more than 256 players until the next generation of consoles are out.

Capt-FuzzyPants4797d ago

I really wish we had more games that are massive like this actually. If they added in more modes then it would have been really good instead of just good.

They should make a Star Wars Battlefront 3 and then make it have massive maps and amount of players. That would actually be my dream FPS.

kneon4797d ago

I'd like to see a super massive FPS, 10s of thousands of players in a campaign that never ends. You'd probably need some sort of command structure like in MAG for it to work.

Rather than waiting for 256 players to start the match you would just wait for a squad to form and deploy together wherever the CO decides the squad is most needed.

Capt-FuzzyPants4797d ago (Edited 4797d ago )

Yea 256 players was a good even way to break people up into platoons and then squads.

hassi944797d ago

Ideal for it to run, yeah. The framerate DOES start getting a little choppy when you have a full 256 player, much more would've been too much for current-gen consoles to handle without majorly compromising graphics.

byeGollum4797d ago

yes it could..
but then the graphics would be 8bit.. unless its PC only

krazykombatant4797d ago

hmmm would have to be ridiculously huge maps to fit 500 v 500...spawns spots would be interesting..

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40°

Swedish Firm Working On 1000-Player FPS

Pikkotekk plans world record attempt using technology that “would even impress random women in bars.”

Swedish technology firm Pikkotekk has revealed it is developing an online firstperson shooter capable of 1000 simultaneous players.

“About one year ago,” Pikkotekk’s Christian Lönnholm told Rock Paper Shotgun, “we were talking with [Eve developer] CCP and we came up with the idea that if we made an MMOFPS in Unity, the technical achievement would be of such magnitude that it would even impress random women in bars.”

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rockpapershotgun.com