Try our new beta!Click here
Submitted by freeman29 1832d ago | news

Killzone 3 uses 100% of PS3 power

Arjan Brussee, director of production in the game, revealed that Killzone 2 was using 60% of available power in the GPU and SPU console. Killzone 3, on the power used, reaches 100%. (Killzone 3, PS3)

Alternative Sources
« 1 2 3 »
SnakeMustDie  +   1832d ago
Let the game speak for itself. We'll see if it really harness the power of the PS3 in the upcoming beta.
#1 (Edited 1832d ago ) | Agree(55) | Disagree(9) | Report | Reply
Dark_Charizard  +   1832d ago
Didn't Metal Gear Solid 4 also use 100% of PS3's power?? :O
BrianG  +   1832d ago | Well said
Power is often misunderstood. Usually Developers are talking about using every SPU all the time, 100% of the time.

That does not mean the SPU's are maxed out. Also there is always room for improvement with better engine designs and optimization.
deadreckoning666  +   1832d ago
WOW, fanboys are gunna eat this one up with that title alone lol.
#1.1.2 (Edited 1832d ago ) | Agree(31) | Disagree(57) | Report
SnakeMustDie  +   1832d ago
MGS4 and the early PS3 exclusives like RFoM weren't optimized to use the PS3's SPUs that's why there is a huge jump between R2 to R3 and I expect a big jump from MGS4 to MGS5 if it is still exclusive.

Technically, most games uses 100% of a console power but having better framerate, graphics, physics etc. has something to do with optimization. You can write a loop that uses 100% of a console power but it is still a loop that does nothing.
#1.1.3 (Edited 1832d ago ) | Agree(51) | Disagree(4) | Report
joydestroy  +   1832d ago
yeah lol not again
Christopher  +   1832d ago
Eh. They've been using 100% of the PS3 since year two. What really matters is how they improve on how they use that 100%.

The potential for improvements is always there up until a certain point, and that point has yet to be reached and likely won't be reached before the next Playstation is released. Look at what the God of War series did for the PS2, at a time when people were sure the PS2 couldn't improve anymore.

The same goes for the 360, though sadly they don't have as many first parties working to really show what the system can do.
#1.1.5 (Edited 1832d ago ) | Agree(36) | Disagree(2) | Report
Istanbull  +   1832d ago
No game uses 100% of PS3, its alien technology
LoVeRSaMa  +   1832d ago
We was told that KZ2 used 100% of the PS3's power as well ^____^"

Theirs always improvements that can be made =D
suckerpunch  +   1832d ago
japanese developers are outdated (most of them) kojima productions ?


the graphics is just the best i had seen so far, if it's released, in my opinion that it will be the best looking game to date on any platform (better looking than crysis) both art direction and tech combined.

regardless of how much GG utilized, if every ps3 games can look atleast this good....then ps3 gamers are in heaven.
Peppino7  +   1832d ago
Depending on how is this game turns out and is criticized that could be a good or bad statement. However killzone 2 look phenomenal so this 1 has the potential to be great.
DelbertGrady  +   1832d ago
Uncharted 3 will use 200% of the PS3's power. No kidding.
Pixelated_Army  +   1832d ago
mmm yeah talk dirty to me GG.... 100% you say? yeah daddy likes.

Can't wait for KZ3! wo0t!
#1.1.11 (Edited 1832d ago ) | Agree(11) | Disagree(12) | Report
Motion  +   1832d ago
I'll be impressed when a game uses 100% of a systems power,at 100% efficiency. Albeit, this is not very probable.

A game using 100% of a systems power with 1% efficiency isn't really that impressive, now is it? The worse your code is optimized, the more power a simple task will take.
#1.1.12 (Edited 1832d ago ) | Agree(10) | Disagree(1) | Report
n4f  +   1832d ago
so was metal gear 4 ,uncharted 2, final fantasy XIII, i know there's more i forgot them.
but i remember sony say:no one will use all the power of the ps3
please stop it with _____ will use 100% of_____.
or ________only possible on _____ .
i rather let the game speaks for itself
#1.1.13 (Edited 1832d ago ) | Agree(7) | Disagree(0) | Report
TheLastGuardian  +   1832d ago
So I guess Uncharted 3 will use 110%
Hitman0769  +   1831d ago
@BrianG ^THIS^

What they should have said is "Killzone 3 uses 100% of what the KZ3 engine can squeeze out of the PS3 with the current build's code"
vulcanproject  +   1831d ago
Good way to measure how much performance is being extracted can be to measure power consumption and temperature of the console. A demanding game that literally does not let the processors relax from maximum load will consume more power, and create more heat.
HappyGaming  +   1831d ago
CS 1.6 maxes my CPU to 100% but I can still play Left 4 Dead 2 on it...
lex-1020  +   1831d ago
Yea. And Uncharted 2
NnT3291  +   1831d ago
It's like when you use 100% of your power to run, you can go 50 miles a day. But if you use 100% to ride a bike, you can go 200 miles a day. The same thing can be said about hardware, the developers can always find a way to push the consoles further
#1.1.20 (Edited 1831d ago ) | Agree(2) | Disagree(0) | Report
pixelsword  +   1831d ago
and so will the next one, if it's on the PS3, that is.
Megaton  +   1831d ago
Yeah, and Valve said the Orange Box used something like 95% of the 360's power. Similar line from BioWare regarding the original Mass Effect on 360.

It's a pretty meaningless thing to say.
bigc072004  +   1831d ago
RIGHT! tired of hearing this same sh*t. uncharted 2 was supposed to have as well. Before that Killzone 2 was. Eight Days was supposed to also, but we'll never know cause it got cancelled. LA NOIRE might though.
nickjkl  +   1831d ago
but is it using it at full force like uncharted 3

@snake must die

Resistance: Fall of Man

"Animation and calculating collisions between objects are perfect fits, says Hastings. So those are the primary jobs Resistance doles out to the SPEs.."

Source: Spectrum online

"SPU System:

Audio (NextSynth and LR1)
Bucketer sort
Collision (separate broad and narrow)
Dynamic DB
Dynamic joint
FX update
Geom Cull Clip (for shadows and decals)
Moby constants
Physics collision
Physics simulation
Particle (weather fx)
Render mats
Static DB
Water (FFT)

10-20% total SPU utilization" (uses 5 SPEs, Resistance 2 uses 6 SPEs)


i dont know about mgs4 the only thing they said about it was

"I would also like to challenge the PS3's CPU power for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay."
#1.1.24 (Edited 1831d ago ) | Agree(0) | Disagree(0) | Report
ImmortalLegend  +   1832d ago
PS3's power is unlimited!!!
heylo  +   1832d ago | Funny
not unlimited but...
Jezuz  +   1831d ago
what?! over 9000?!
DigitalAnalog  +   1832d ago
Stupid title is stupid.
You have flamebait articles, and then there are flame-baiting idiots making up fake titles for said news.

Then there are trolls agitating for flames.

-End of Line
n4f  +   1832d ago
yeah its like a ritual
IcarusOne  +   1831d ago
Apparently MGS4, KZ2, every Uncharted game, both LBP games, all the Resistance games, even Infamous 1 & 2 have also used 100% of the PS3's power. These claims are so mundane at this point.

Oh well. Fanboys are like moths to a flame.
Sarcasm  +   1831d ago
^IcarusOne, when the developers say they are utilizing 100% of the PS3 they mean with the code they are using. For example, Crysis 1 barely taps 30-50% of my CPU. What does that mean? That means they aren't utilizing 100% of my CPU because it's not optimized just for my CPU.

But with the PS3, 360, etc. etc. they can optimize as much as they can until they reach 100% utilization. Even then, there's always more optimization available to have more efficient coding, so 100% 4 years ago is different than 100% today. That's why you see games even on the same hardware have better graphics throughout its age. The PSP is a fine example of this. People can argue that God of War: COO was the tip and nothing can ever look any better than that. Except that God of War: GoS came out and proved yet again there's still more to be had with the PSP.
FragGen  +   1832d ago
So how many Watts is KZ3? LOL.

These "X maxed out Y" and "Z uses 100% of system Q's" power claims are retarded. N4G should have enough sense to not forward these crap articles.
GarandShooter  +   1832d ago
1.21 gigawatts!
OhReginald  +   1832d ago
"We'll see if it really harness the power of the PS3 in the upcoming beta. "

how about wait till the full game comes out so you can play single player campaign. Because you know for killzone 2's multiplayer the graphics had to be slightly downgraded to suite more players on screen. The same will be done with killzone 3.

if you judge a game's graphics on a multiplayer beta that would just make u look dumb.
#1.5 (Edited 1832d ago ) | Agree(2) | Disagree(2) | Report | Reply
MarcusFenixITA  +   1831d ago
yes, but the MP in Killzone 2 still belongs to me most impressive ones.
TheShow01  +   1831d ago

dude multi-player graphics in kz2 are exactly the same as single player ... the first game that did it.
#1.5.2 (Edited 1831d ago ) | Agree(2) | Disagree(1) | Report
SuicideShaun  +   1831d ago
"if you judge a game's graphics on a multiplayer beta that would just make u look dumb."

You should say that to all the kiddies bashing crysis2.
OhReginald  +   1831d ago

ABSOLUTELY NOT. The graphics were downgraded in killzone 2's multiplayer. This is a fact, you can not argue against this.
WetN00dle69  +   1831d ago
The beta Graphicwise is not all that special. Its kinda grainy to be quite honest. BUT then again the beta is running on the Alpha code. Id rather wait for the full release to really see the MONSTER Guerrilla has unleashed.
xAlmostPro  +   1831d ago
Im pretty sure by the time they release the next game(be it killzone 4 or a new ip) they'll have found a way to utilise and get more power from the ps3 and then be saying killzone 3 only used 90% or something..

they said killzone 2 used 100% then found out a bunch of new stuff for killzone 3 which meant killzone 2 only used 60% like it says :D
BkaY  +   1831d ago
let me clear something..
GG claims 60% power of ps3 for kz2 not 100%...

dont just read the headline try to read the whole article before saying something... in this case your answer is in first line of this article..


ps: there is always room for optimization till some point...
Spitfire_Riggz  +   1831d ago
Killzone 4 will use 2 blue ray discs
SuicideShaun  +   1831d ago
The disc has nothing to do with the graphics.
pain777pas  +   1831d ago
Familiarity and optomization will still squeeze more out of the PS3. However, this game looks amazing and absolutely chaotic. The atmosphere is why KZ is so great. You feel like you are on a real battle field and that you are going to get sniped as you run for cover. Loved KZ2 and will get KZ3 day one.
otherZinc  +   1831d ago
Since Killzone 3 is using so much power; will Killzone 3 have online co-op or 4 player online

That would be a display of some pure power to me.
MNicholas  +   1831d ago
IBM has shown
that with the Cell, there's no such thing as 100%.

The quality of the algorithm makes a huge difference. IBM demonstrated that even with 100% utilization, simply improving the algorithm can result in 10x improvement for many tasks.

What's more, because, unlike a GPU, the Cell is as fully programmable as any CPU, it can use rendering techniques that are simply not possible on any existing GPU.
showtimefolks  +   1831d ago
as a ps3 fan i hear this about almost every ps3 exclusive
and yet the next exclusive looks better why?

ps3 is not maxed out yet and won't be for a while let's just live with the fact we will get better sequels every time

what i mean is every exclusive will improve with a sequel just more time to mess with ps3's tech also what's amazing is that ps3 isn't even out for 5 years yet
ChrisW  +   1831d ago
Bull Shister!!!
princejb134  +   1831d ago
and than in 2 years from now when killzone 4 come out
they say killzone 3 used 80% and kz 4 is gonna use 100%
in a ongoing cycle=]
nalyd-nolat   1832d ago | Spam
OGharryjoysticks  +   1832d ago
If true then it is practically impossible for Crysis 2 or Rage or any of the other 3rd party games that claim they are graphical powerhouses to look better. It's taken Guerrilla 2 games, over 5 years of dedicated PS3 development, and a shitload of Sony funding and resources to get there so stock up on TP and have an extra pair of undies handy for when you play it..
distorted_reality  +   1832d ago
They don't CLAIM to be - they are. Just not on consoles.

As others have pointed out though, it all comes down to optimization, and developers can always get better as the technology gets better, so you should probably expect that exclusives will continue to improve in this department as time goes on, as has already been shown over the current gens live span.
Kon  +   1832d ago
"The game runs in 720p. It was explained that 1080p was not possible due to the amount of things in place" :(
heylo  +   1832d ago
also it has to handle 3D
Pandamobile  +   1832d ago
The way they do 3D these days have almost no effect on performance.
Pandamobile  +   1832d ago
Okay then, apparently only Crytek have discovered how to do 3D with a 2% performance hit.
OpenGL  +   1832d ago
Actually Pandamobile, Killzone 3 does not use the same 3D trick that is being used in Crysis 2, but instead actually renders twice as many frames at 640x716 with MLAA and a slight reduction in polygon count. In 2D mode it is rendered at normal 1280x720 with MLAA.
tman692  +   1832d ago
Your character hasn't been shown in the anime for the looongest time! I kinda miss Kon's silly antics sometimes....:'(
WetN00dle69  +   1831d ago
Poor Kon, he still awaits Rukias return.
theonlylolking  +   1832d ago
With 3d they have to do 2 of the same picture I think they said. So if they did not use 3d I bet they could have 60fps or 1080p.
LMS  +   1832d ago
almost every Console game uses 100% of both consoles power in effect

Both consoles have been "maxed" since day one!
Now it is up to devs to get creative in their programming to work around the limitations of the consoles, that's why games still continue to impress, it's called working with what you got.

thats why 99% of games are 720p or less

killzone 2, uncharted 2, god of war 3 would all be freakin slideshows if they were 1080p, they would be unplayable.

if they had 16x anti aliasing, they would be unplayable

@720p most games only run at 25-30 frames per second
#5 (Edited 1832d ago ) | Agree(16) | Disagree(1) | Report | Reply
THILLREBORN  +   1832d ago
Where are you getting your facts there are tons of games that run at 60 frames locked...Ratchet and Clank says hi :)

Also the MLAA has been proven to do 16x AA and above...God of War and Sabotour walk in and say party in the house.

As far as the 1080p well there are games that have used 1080p and ran fine...when this is not possible is when a game like KZ3 has so much going on onscreen at once with sick particle effects, wind drift, post processing, tons of dynamic lighting effects and bunches of moving character models running around. The PS3 can only handle so much and at the moment it has not been optimized to the point where this can be done...but this is only what we have seen up to this point and who knows what crazy s**t developers will think up to make it happen.
Pandamobile  +   1832d ago
MLAA will never look as good as 16x MSAA. To say that is just silly. It's a post processing effect for crying out loud.
Persistantthug  +   1832d ago
@Pandamobile....For the record.
There still is no game that's performed MLAA better than the PS3...not PC, console or otherwise.
toaster  +   1832d ago
PC games don't use MLAA because there is no need to, the GPU handles brute force tactics (MSAA, QSAA, CSAA) up to 4xMSAA without a performance drop. 4xMS is enough to get rid of most (~90%) of noticeable jaggies. MLAA is post processing, blurring the frame to artificially remove jags while MSAA etc.. on PC actually use algorithms and edge detection. That's why MLAA is not widely used on PC, nobody wants it. PS3 uses MLAA because it's weak and can't candlt 2xMSAA without a kick in the nuts and a drop in FPS.
#5.1.3 (Edited 1832d ago ) | Agree(11) | Disagree(13) | Report
THILLREBORN  +   1832d ago
@Pandamobile and Toaster
PC snobs in the

You cats are a joke devs and even PC techs have come out and said that even though the PC's will brute force their way to create a similiar affect it still is not as good as the MLAA that was used in God of War 3. I would waste my time googling the article but you can do that.

Don't hate because you don't own a PS3 and can't stand the fact that the PS3 can do something better than your PC.

I'm sure I'll be flammed with disagrees by PC snobs but it's not like I care about those gamers opinions anyway.
toaster  +   1832d ago
:| Wat? I own 3 platforms and Panda owns a PC and PS3..

Are you mad that I'm saying FACTS instead of PR bullshit like 95% of console gamers do? MLAA works. It has been proven to blur edges enough to give it 8xMSAA effect but at the cost of sever blurring of objects. The MLAA in God of War 3 works for that game since you're moving the character fast enough to not see the mud filter that is MLAA. Ever wonder why everything in that game looks brown and washed out? That's MLAA at work. With regular AA tactics you get all the benefits of MLAA without the mud filter and blurring of the picture.

For the record I am stating it in case you miss it again. MLAA works. It's practical and used on PS3 because the GPU is a POS. On PC it's a different story, there is no need AT ALL for MLAA. The same AA effects can be applied with MSAA without a framerate drop.

As for your idiotic comment above.. "Also the MLAA has been proven to do 16x AA and above"

You're just very ignorant or very misinformed.

What do these images tell? I'll let you figure out that. But I feel generous and will break it down for you in simple terms. MLAA works (again, if you missed it earlier) and does indeed make edges seem anti-aliased. You get less jags and more image blur effect. The performance/imagequality ratio is out of whack for MLAA, you can get the same effect minus blurring with conventional AA tactics. In the shots you can CLEARLY see that MLAA blurs the image. Sorry bro, but I back up my statements with facts.
#5.1.5 (Edited 1832d ago ) | Agree(7) | Disagree(8) | Report
Pandamobile  +   1832d ago
Jesus Christ, Thillreborn, the amount of stupid that flows out of your comments is just mind blowing.

MLAA is used as a last resort type option when a game can't support MSAA (either for performance reasons, or engine limitations).

MSAA is currently, and still the BEST option for real-time anti-aliasing. The reason why so many PS3 games use MLAA is because they tend to use deferred renderers. MSAA works great on forward rendered games, but it can't be used in a deferred engine (Killzone 2, LBP2, GOW3, GTA IV, etc) because it uses multiple passes to render the lighting.

I know I'm probably talking way above your level of technical know-how, but I'm just trying educate you guys.

Trroy  +   1832d ago

The framerate hit of MSAA usually makes it < MLAA, in most people's books.

I'd personally take 1280x720 with MLAA over 960x540 with 4xMSAA any day, any game. Who needs top shelf AA, when you you have to trade in half the screen real estate, or 10 fps, to get it?

MLAA is better than 8xMSAA on everything but thin lines, in any case. You're reachin', by claiming that MSAA is "better" than MLAA without all those qualifiers. Do you even realize that most PC gamers turn *off* AA completely, because the frame hit isn't worth it, especially at higher resolutions where AA has less visual impact?

MSAA is great at 480p. Past that, I'd take MLAA any day.
#5.1.7 (Edited 1832d ago ) | Agree(9) | Disagree(3) | Report
Persistantthug  +   1832d ago
I'll say it again....There's no game with better MLAA than the PS3.....period.
There's also no consumer CPU, no I7 or otherwise, that can do FLOATING POINT (Graphics calculations) better than the Cell Processor.

It's 2011, and still, Neither you Pandamobile, nor you, Mr. Toaster own such a CPU.
That's a pretty remarkable feat seeing that some i7's sell for well over $1000.

Send me a PM and link when that changes and/or you 2 get one.
#5.1.8 (Edited 1832d ago ) | Agree(6) | Disagree(6) | Report
OpenGL  +   1831d ago
@ Persistantthug

Single-precision floating point operations are only one metric of performance. A Core i7 980X would beat the PS3's version of the Cell by a large margin when using double-precision, because the PS3's version is just terrible at anything but single-precision.

Even the newer PowerXCell 8i only has a peak of around 102.4GFLOPs when using double precision, and it's multiple times faster than the PS3 version in double-precision operations. The Core i7 980X is estimated at around 107.6GFLOPs in double precision.

Also, the RSX doesn't even support FP16 with anti-aliasing. Most of the Cell's power is used to make up for the weakness of the GPU. When comparing GPU performance it's not even close.

Nvidia artificially limits their double-precision performance on their consumer level video cards to encourage professional users into buying the Quatro line, but ATI does not. For example, the ATI Radeon 6970 has 2.7 TFLOPs Single Precision compute power and 683 GFLOPs Double Precision compute power. Sure these are theoretical numbers, but so are the Cell numbers published by IBM/Sony.
Bordel_1900  +   1832d ago
"almost every Console game uses 100% of both consoles power in effect "

That's really far from the truth.

Specially since on PS3 many devs weren't even using the SPU's at all.
#5.2 (Edited 1832d ago ) | Agree(5) | Disagree(4) | Report | Reply
Pandamobile  +   1832d ago
You can't run a PS3 game without using the SPU's.

The main processor is only about as powerful as a Pentium 4.
Bordel_1900  +   1832d ago
Regarding Uncharted 1, quote from Naughty Dog:

" “As far as the Cell processor and the SPU's are concerned we were only using about 1/3 to 1/2 of the SPU's at one time and so there is still quite a bit more we can do.""

You don't have to be a genius to understand that if only 1/3 of the SPU's are being used, then you're not using 100% of the PS3.

You guys who disagreed look like total morons.

I actually found this list over old games not using the PS3's SPU's.

1) Genji: Days of the Blade
2) Half-Life 2: Orange Box
3) Splinter Cell
4) The Elder Scrolls IV: Oblivion
5) Fight Night Round 3
6) Full Auto 2: Battlelines
7) Ridge Racer 7
8) Madden NFL 07
9) Madden NFL 08
10) Tom Clancy's Rainbow Six: Vegas
11) Enchanted Arms
12) F.E.A.R.
13) Sonic the Hedgehog
14) Tiger Woods PGA Tour 07
#5.2.2 (Edited 1832d ago ) | Agree(5) | Disagree(2) | Report
Kleptic  +   1832d ago
Pandamobile...I assure you, you can...but you pointed out the problem...

many developers of early PS3 titles treated the Cell as a single IBM PowerPC cored standard processor...using it just like you ancient Pentium 4 (a single PowerPC PPE is actually worse than a threaded P4 iirc), with a relatively low clock speed even for that time...and used it just to run instruction sets to the RSX...that is the single worst way to render on the PS3...the cell is pretty slow at baseline generic code, because of its single PPE...but that didn't stop developers from trying to do it anyway...development in this way hovers on all of the PS3's weaknesses (a terrible cpu for baseline instructions, and a relatively weak GPU when used in dedicated fashion)...and doesn't touch any of its advantages...

Play Rainbow 6 Vegas...the first game on the PS3 to use a time where it hadn't begun to have been optimized (it looked like shit on any console though)...Ubi Montreal publicly stated that the spu's hadn't been cracked yet, and that the PS3 simply wasn't good at running the engine at that point...hence the horrid wasn't until Epic got involved with Sony for UT3, and spear-headed UE3 optimization for the PS3; that that engine used any of the spu's the cell had to offer...and it clearly showed; UT3 looked a generation ahead of R6 Vegas...despite releasing just 4.5 months later...

FEAR was another awful port that used the PS3's architecture like a standard cpu equipped PC...with a very underpowered GPU even for 2006-7...

Oblivion also didn't use any of the spu's...but Bethesda did manage to get the game running and looking great for the time...

there are many more examples from 2006 and 2007...Only first party studios were even trying, and they too were struggling...Motorstorm was said to use a single spu for an extra lighting pass or something...but almost any port or release from any 3rd party developer was using the PS3 like a tired old business laptop...

IW with CoD 4 was one of the first developers, at least 3rd party wise, to utilize spu's for certain didn't do it to any crazy degree, but enough to get the game on par with the 360...which at that point, hadn't happened yet...multiplat games were terrible on the PS3 still...uncharted shipped around the same time, along with Sony's free EDGE tool set for all SDK holders...and that is when spu's optimization became more economically viable...before that, it was simply too expensive to R&D parallel processing to any real other platforms needed it, so it was only being pushed by internal sony studios...
#5.2.3 (Edited 1832d ago ) | Agree(9) | Disagree(0) | Report
RedRedSuitSDF  +   1832d ago
Well there you go. KZ 3 is going to be the best the PS3 can do! It's going to use all of it's power... so here we go. We get the PS3 can do, and nothing can be better than this! Hopefully now all PS3 games will use 100% of the power as well!
MarcusFenixITA  +   1831d ago
are u sick?
mushroomwig  +   1832d ago | Interesting
Quoting Naughty Dog;

"Any developer who gives you a “percent of system used” answer is blowing smoke. The truth is that every developer uses 100% of the systems power on every game. Some just get more out of that 100% than others. And game after game, we ALL get more out of systems than we did on the previous title. Think of it this way. If the system is a glass, some developers pour in rocks till the glass overflows and then call it quits. They would claim that they use 100% of the systems space. And it is true that no more rocks fit. Some will even put in a rock too many and the game plays slow or runs funny. But there is still some space left for smarter developers. They pour pebbles into the cracks left by the rocks, and they get more into the glass. Then they call it 100% full. But some Developers will then pour in sand, to fill the cracks between the pebbles. They get even more out of the system, yet it is still just 100% full. Some developers go the extra distance, and they pour in water. Then the glass is truly full, right? Sure, but just for this title, because some of the rocks can be replaced with pebbles that do the same thing, if you work hard at it. And some of the pebbles can be made into sand. And some sand can be pressed to water. No developer ever gets a glass filled with only water, no developer has that much time, so no developer truly fills the glass. We just get more and more out of the 100%."
THILLREBORN  +   1832d ago
Very well put congrats to you for explaining this for the masses in a way that they can really grasp. :)
ugabugaz  +   1832d ago
I think the KZ Dev might have meant it in a different way.
If they were to run Killzone 2 on their new and optimized KZ3 Engine, it would then only use 60% of the PS3's available resources, and of course KZ3 would use 100/100.
Anyway that's my theory at least. I remember when KZ2 released, the 60% Power myth was debunked by Hermen Hulst.
At the time of release KZ2 used 100% of the PS3's power. So from KZ2 to KZ3 Guerilla have managed to squeeze out 40% more power out of the PS3.
#7.2 (Edited 1832d ago ) | Agree(1) | Disagree(4) | Report | Reply
one2thr  +   1832d ago
It's crazy that people would actually disagree with that quote when it's a persons logic behind optimization ON ANY PLATFORM and on top of that, the developers make new advancements in areas that once were thought to be pushed to they're limit.....
house  +   1832d ago
very well said and Sony 1st party studios in my view are the best at optimizing with what they have it might not be the raw power of p.c rigs but just shows how skilled Sony first party studios are
espiritu604  +   1831d ago
awesome quote! I was giggling from the smartness ND said.

funny thing is that they are working on sand and water on U3 lol so they were giving a hint while informing the viewer.

#7.5 (Edited 1831d ago ) | Agree(0) | Disagree(2) | Report | Reply
Trroy  +   1831d ago
Actually their statement is BS, when you consider that multiple cores have to be manually utilized by the engineers.

Parallel algorithms don't write themselves. Plain and simple. Some devs simply don't put jobs on the SPU cores, or at least not all of them, for all the game frame. Hence they are NOT using 100% of the CPU all the time, because the CPU consists of ALL those cores, not just the PPU.

I hate to diss anything ND says, since I respect them so much, but if *one member of ND* (probably a producer, who don't generally know squat about technology) actually said what's in your post... well they're just flat out wrong.

The commenter is talking about efficiency on a single thread with their comment, and don't seem to be talking about multiple core usage at all. In that regard, they are right -- once you're using a thread, you're using it 100%, and its all about efficiency after that.

But that doesn't hold up, when you're talking about multiple threads. As I said, parallelism doesn't happen magically, and the Cell, above all else, is a parallel CPU.
#7.6 (Edited 1831d ago ) | Agree(0) | Disagree(3) | Report | Reply
zero_cool  +   1831d ago
Hey Isac newton the spes are vector processors running at 3.2ghz capable of 32 gflops with their own self contained block of memory of 256kb.Here's 5 pages & even more links with more information to read up once you reach the 5th page on the first link so my suggestion is to get cracking junior.
Trroy  +   1831d ago

Enjoy school, bro. I highly suggest that parallel algorithms class.
time2die  +   1832d ago
This is not a beta and i don't know why people keep thinking it is,the game is finished and is days away from going to the press.

The game gets released on the 25th feb so how can the devs change anything from the retail version with about 1 week after the multiplayer demo finishes.

The only feedback they get will have to be accommodated with a patch.
DreamTension  +   1832d ago
Server side tweaks and optimization?
Mikelarry  +   1832d ago
buhahahaha not this again this line is getting old now.
Stealth20k  +   1832d ago
so what if it uses 100 percent of the graphics?

the gameplay is the only thing that really matters.

As it stands
lordkemp007  +   1832d ago
I can 100% confirm that Herman Hulst and the fine folks at Guerrilla will get my purchase on day one for their sterling efforts.
NBT91  +   1832d ago
Your mum uses 100% of the PS3's power
ELite_Ghost  +   1832d ago
she'd be so powerful, she's make u cum in 2 seconds
TheTruth89  +   1832d ago
SonyNGP  +   1832d ago

PR talk to hype things up!
AliTheBrit420  +   1832d ago
PS3 maxed out - CONFIRMED

Watch my bubbles pop :D
visualb  +   1832d ago
you must be in a bubble if you think that.

I won't pop it...its entertaining to see this spectacle you make =)
Xfanboy  +   1832d ago
fanboy says "cell has no limits!! Kz3 ues 0.5% of ps3's power!!" lmao what more do you want?? Uncharted 3 is more small space & linear so it will look better over & over..

Now bring on ps4!! :)

@below k..
#16 (Edited 1832d ago ) | Agree(7) | Disagree(14) | Report | Reply
lugia 4000   1832d ago | Immature | show
Thoreau  +   1831d ago
should you not be enjoying the new 360 exclusives?????
tapaz  +   1832d ago
only 20 more "maxed out" articles to go
Zinc  +   1832d ago
Wow, the title reminds me of Frieza from Dragon Ball Z.
mamotte  +   1832d ago
orly? wonder how many times i've heard this before...
Beahmscream  +   1832d ago
Killzone 4 must be on Ps4 then?
Roozium  +   1832d ago
Never heard this one before... oh wait.
Whoooop  +   1832d ago
It mostly means that at the time of development they used 100% of the engine's capability.

Not necessarily 100% of the PS3's power.
x800  +   1832d ago
RustInPeace  +   1832d ago
This is just my POV, but I really hate when devs say they are using X% of a consoles power. If KZ2 was running at 60%, then it shows the dev deliberately made something they could have done better. If its at 100% now, then that's like saying "this is THE BEST we and anyone else can do with this system". No one knows how much raw power is left in the HD gen consoles, so quit spouting percentages already.
jmmurillo86  +   1832d ago
In every game, every time a frame tears or the framerate drops, that's using MORE than 100% of the power.

The thing is making the best of the resources, not just "using them all", which I am sure Guerrilla is trying hard.
teething  +   1832d ago
good point. You want to be at peak with out going over all the time.
RadioactiveTouch  +   1832d ago
My penis uses 100% of my wife's pussy.
distorted_reality  +   1832d ago
Is she a midget?
Zinc  +   1832d ago
Did she tell you that?
nano88  +   1831d ago
good shit man
JustV  +   1832d ago
uses 100%...hmm...darn it...its not 1080P ....:( I want them to say 100% with 1080P .....
Flipflopp  +   1832d ago
Guess I'll have to trade my original 60g for a slim to play this one, cause 100% will probably kill it, lol. I thought it was going to die when I played Uncharted 2.
AznGaara  +   1831d ago
Must just be yours cause mines works fine..
enkeixpress  +   1832d ago
I think they can still squeeze some more power out of the PS3.. if they wanted.
#28 (Edited 1832d ago ) | Agree(2) | Disagree(0) | Report | Reply
Serjikal_Strike  +   1832d ago
All I know is Killzone 3 will be 100% mine..... day one!
teething  +   1832d ago
720p. Not bad, hoping for more however.

"100% of PS3 power..." let the hype begin.
nano88  +   1831d ago
damn 720p but it really looks 1080p and i hope this game with the fucking hype it got blows me away
« 1 2 3 »

Add comment

You need to be registered to add comments. Register here or login
New stories

GameEnthus Podcast ep258: Bite that Bonds or Pile of Plasmids

10m ago - This week Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Polar Bear P... | PC

Space Moth DX review - ChristCenteredGamer

10m ago - Many people hate bugs and love swatting them out of existence. In Space Moth DX you’re a moth th... | PC

Be the first to know the Release Date for PlayStation VR

Now - All N4G members who track PlayStation VR through will get 10% off on all PSVR launch titles! | Promoted post

Naruto Ultimate Ninja Storm 4 – How to Unlock All Characters

16m ago - Here's how to unlock all characters in Naruto Shippuden: Ultimate Ninja Storm 4 on PS4, Xbox One,... | PC

Why Ubisoft’s Rivals Should Fear Them

16m ago - Ubisoft won't be soft on the competition this year. | Culture

Ghost in the Shell: First Assault Online - Early Access Review | GameSpew

51m ago - Any fan of the cyberpunk genre, or of Ghost in the Shell, should consider paying five bucks to se... | PC