Through all of these design flaws, there are still some good ideas in play. The destructible environments change up the flow of battle in interesting ways, at least the first time the player experiences them. The game is definitely built to favor more methodical, communicative teams over groups of lone wolves. However, aside from diehard fans of the genre, it's difficult to imagine someone convincing enough of his friends to buy Breach to form a cohesive team. It's even more difficult to imagine that as a multiplayer-only title, a purchase now will be any more than worthless a year down the road.