Some people say that games don’t have great narratives or story. Let's prove them wrong.
WTMG's Oliver Shellding: "I feel The Hungry Lamb is for a specific audience, though I can’t quite align with whom that might be. It’s not thrilling enough to land in constant VN recommendations, it’s got uncomfortable relationships which will put most people off, and the endings never hit the high note that satisfies everything. The twists are pretty recognizable from a distance, the voice acting is good, the character designs are alright and the pacing is decent. So many things rubbed me the wrong way and it makes it very easy to delete it from my PC concluding the review. Dive in if you must because of morbid fascination, but you’ve been cautioned: it’s a downward spiral without anything to make the trip worthwhile."
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
I guess a spoiler warning is in order.
SPO-SPO-SPO-SPOILERS!!!
Number 3 is wrong.
Sure is missing a lot of other twists.
Such as the identity of the precursors... and ever other MGS game... Hitman:BloodMoney's ending... the fate of Yuna/Tidus in FFX... MassEffect's twists... and SystemShock2...
... but they included stalker at least. Yay. It was interesting to realize that your assignment was a suicide mission. As in, that was the only way of accomplishing the mission.
If only the game-over screen said "Task Completed."
I don't know how the CoD's ended up there.
Can we get a spoiler alert? I only just saved myself from ruining Assassin's Creed Brotherhood.