A new Gran Turismo 5 video (10 minutes) shows crashs, demolitions and physics effects of the game.
looks good for a teaser... would have loved to see the car self destruct with some of those head on accidents though
The aim of the game is to race, get great lap times, win races and you do this by avoiding collisions. You are asking for Destruction Derby
Damn double post
Yeah but accidents in races DO happen. All racing fans know that, so it's good to show this kinda stuff.
http://www.youtube.com/watc... Video taken by GTPlanet user Rated-M3, and originally posted on GTPlanet.net Please don't give any credits to videogameszone.
http://www.youtube.com/watc... @juniordee, ok you got it :)
Yes, but as per squelchy15's post, accidents do happen and this is racing... I'm a die hard car race fan, and that my friend is what happens in most races. But having said that, the game looks great :)
And when they do you will have damage... but the race will not be over. Any accident over 50mph will end your race in real life. Do you really want that in the game? http://www.youtube.com/watc...
Except in a real race, race car drivers don't intentionally slam their vehicle into the wall for destruction derby effects. They race to win. @cwir: You know, sometimes I wonder if we can really trust the translation of game journalists. Did PD really say it'll be realistic or did the journalists interpret it that way? Just like that confusion over interior views, a portion of people construed it to be cockpit views while the other portion thought it to be internal views (e.g., engine, springs, struts, exhaust, bolts). And if you go by "like we've never seen before" then it'd be true in a sense. It's never been done in any previous GT. I don't know about you guys but to me GT always seemed like a car collection game. Sort of like a pokemon with cars. Gotta catch em all. I think it's great PD is improving on the formula, but change it too much and it's no longer a GT game.
Yes it is the aim of the game. And that's why I'm getting it, to race realistic cars and supercars. That's why I got a steering wheel and a stand for it. And I won't be driving backwards just to crash the car. But given the time they spent developing this game and how they said how realistic the damage system will be, this is pure crap. It was supposed to be "like we've never seen before". Well guess what - I've seen better. Over 2 year old Burnout Paradise's damage system is beating this. Over 2 year old GTA 4's damage system is beating this. I know it's a different game, different engine, bla bla. And I wouldn't mind it being like this if it weren't for all the talk about how great it would be. Don't get me wrong, I still love the graphics and the physics and I'm getting this game day 1 and I'll be playing it for years to come. But I guess after all this wait and raised expectations, they don't seem to be all met...
still, impressive. Strange other cars don't get damage, anyone know if that can be toggled? and I agree with venatus deus. basically they might as well add a "If you crash over "x" speed race is over" if you want it THAT realistic. I think they won't sacrifice that much gaming for realism. same goes with damage, otherwise in one crash your car would be totaled, thus causing the race to be impossible, and causing the game to be virtually impossible (unless you were an EXCELLENT driver)
http://www.youtube.com/watc... that video seems to have a different damage system. i can't tell if there's model deformation, but how come the "bestbuy" damage vids seem to be lacking the heavy scratches? It says 2009 TGS on the video description. What's going on with the damage on the BestBuy demo build? Did PD scrap the idea from 09 TGS? Are there two different damage models going on? Or does the recent damage vids feature a build that only has model deformation and scuff marks on but no damage textures?
I thought this was suppose to be the most realistic racing game this gen, I'm sorry but when a car like that hits another car going like 200km head on , there should be more than a spin out and some sparks.
Damn, this game looks amazing! The volumetric smoke and the particle spark effects godly, and then there's the headlight effects in the night-racing parts. The damage is starting to look incredible as well. Interestingly, the damage effects don't seem to appear in the replays. I noticed that in one of his videos, the car got really messed up in the race but no damage at all in the replays. We're still not even seeing a complete build, here! This is going to be incredible when it's finished.
It seems that cars take damage when driving in the RIGHT direction. It may make sense as it would deter people from doing these backwards laps.
= E P ! K
The damage is really not impressive
the damage may not be impressive, but read again; it says impressive crashes, and you cannot deny that head to head crashes are not impressive
are laughable where is all the force going from the impact of the two cars? They would have to be traveling at the same speed with the same weight and made out of the same materials and hit at just the right angel and spot to recreate a wreck like this realistically but it seems to be the same result in GT5 every time. I'd expect collision physics like this from a arcade game not a game so hyped up like GT5.
It saddens me to see such great game turned into a derby fest. Seriously, what's up with this obsession with wrecking cars ? there are games specially made for that.
The video poster himself said the joystick on the controller was broken, so it wasn't worth trying to race clean. It was taken in a Best Buy, and figured he might as well have fun with the damage that everyone is talking about.
then why didn't he use the d-pad? its much more easier.
i'm assuming http://www.youtube.com/watc... that juniordee pasted is the same video, and from the looks of it, it doesn't appear as though the controller is broken. @thief : i think there's this mindset in the industry that every ps3 game has to be perfect. they have to set some kind of bar or achieve something that's clearly impossible. And if it doesn't set that bar, then the game gets ripped to shreds. What's disappointing is that other developers don't need to put that much effort to get rave reviews, but if they develop exclusively on the ps3 platform, then they have to make a perfect product.
Go to gtplanet.net for the full explanation.
@beardpapa spot on.
The reason is that the Forza/xbox camp want an excuse to pull down this game, sales, graphics and content-wise GT5 destroys Forza so they are using damage as a way to target GT5 even though its a simulator, not Burnout. You saw the same thing with Killzone 2: it wont look as good as the trailer, the AI is poor, its generic, the controls are slow, it didn’t sell 10 million....
to plainly put it...*put shades on* damage control http://www.youtube.com/watc...
But i thought that you ps3 people said that this was the most realistic racing sim this gen sorry with out crashes it's not realistic sorry
...I can't say that I'm all that impressed with what I saw in that video. I think we have to start dealing with the fact that damage in GT5 is adequate but not impressive. When compared to the rest of the high standard of visuals in GT damage looks average. I also wish they'd work on the particle effects as it looks so unnatural how smoke disappears like steam.
many have said GRID has the best damage.. but i dont know about that.. because i try really really hard not to crash to the wall, or crashing into other cars.. no matter what racing games i play.. except for burnout, because that game is DESIGNED to crash !
...unless you switch off damage chances are you're sustain it, especially if there is really aggressive AI. Although I dont expect the damage to look like that in a game like Grid I also don't expect the damage to look unnatural or out of place. It would have the same detrimental effect as if they used low res textures for the track. That is, if everything looks great but one aspect of the visuals then that one thing about the visuals will stand out even more for the wrong reason.
Gran turismo has real time damage physics that are not seen in other racing games let alone race sims & forza 3 isn't even on gran turismo 5's level so don't compare that joke of a race sim to this brilliant work of art.
Real time damage physics??? Those two cars hitting head on should of exploded on impact or at the very least crushed from one end of the car to the other. There is no way they just drive off as if nothing happened. They didn't even get a flat tire out of it.
unless the fuel tank is totally messed up. Personally, i do hope to have "retire from race" option after taking too heavy damage, like in F1CE games.. but not many people in the world would want that.. i still remember playing F1ce, leading all the way, on the final lap at monaco, i was having too much confidence... i missed braking point.. crash into the wall, had to retire... can you believe that? played hardest difficulty level, and 100% race distance. Although i accepted that it was my negligence, not many in the world can accept that. Having that sort of realism, can frustrate a lot of gamers.. just not me.
Real-time doesn't mean realistic. Real-time in this sense is being used to mean that the effects are procedurally generated, not scripted. If you want realistic damage, then a racing simulator is not for you. It doesn't exist in any racing simular, not yet anyway.
@Psychotica it's probably because the jack off turned off damage something you were able to do in nascar games too their just another game site down playing a brilliant race sim that exceeds all expectations & delivers the most realistic race sim experience ever crafted to date.
I cant believe how many dickheads here actually want the car to disintergrate after a crash and be race over. Realism is realism but a game has to be playable and fun too. I dont hear anyone complaining about spawning after being killed in CoD. Perhaps Killcam should watch you get taken to the morgue before being buried and then never heard from again.
Everyone is getting so distracted by the damage in the game that it seems like they're forgetting all its other features...
meh not better then Forza 3 i mean in damage Model
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