Analysis: I Have No Mouth and I Must Save the World

"It is better to remain silent and be thought a fool, than to open one's mouth and remove all doubt." -Abraham Lincoln.

Dialogue for a video game protagonist is a double-edged sword. Develop them into a three dimensional character and you'll risk alienating your audience who may not like them. A common workaround is to leave the protagonist silent so the player can impart their own identity unto their avatar.

The problem here is often one-sided conversations feel awkward. Just look at Gordon Freeman, silent hero of the Half-Life series for example.

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theonlylolking3017d ago

Gordon Freeman is super boring because of not speaking and one sided conversations. If they want to make half life super awesome make him speak!