Blizzard have stuck to what they know with this sequel to one of the most beloved RTS titles of all time. Don't expect any revolutionary twists to the classic gameplay - although what is included is imbued with the kind of perfection you've come to expect from one of the best developers in the world.
Ups:
Excellent cinematography and audio. An immersive singleplayer experience, within a dutifully realised setting. Care lavished on the details. Significant variety in missions. Extensive choice given to the player.
Downs:
No LAN ability. A minor paradox of choice with the glut of units available in singleplayer. Multiplayer is not for the faint of heart.
Love, betrayal, and insectoid alien thingies that infest you until you beg for death—StarCraft has everything that gives lasting power to any space opera. Since Blizzard’s seminal real-time strategy game debuted in 1998, it has spawned an intense cult following, launched a reinvention of the global esports scene, and redefined the RTS genre all at the same time. Ten years after the sequel, TechRaptor takes a look at the legacy StarCraft II has forged.
i think these articles are misleading. wings of liberty is literally dead. so is heart of the swarm. Blizzard moved everything over to Legacy of the Void. if someone can let me know how to play wings of liberty or HOTS, let me know.
Alex S. from Link-Cable writes: "as the calendar changes from 2019 to 2020 let’s take a walk down memory lane, to look at the start of the decade rather than dwell on the end of it."
VGChartz's Taneli Palola: "I recently completed an article series about the history of real-time strategy, and going through so many different games that have shaped the face of the genre over the last 30 years got me thinking. Which real-time strategy titles are the ones that have had the greatest influence on the genre's development throughout its history? What you're reading now is my answer to that particular question."